#include "draw/draw_context.h"
#include "svga_context.h"
-#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga_cmd.h"
#include "svga_debug.h"
fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
- if (SVGA_DEBUG & DEBUG_TGSI || 0) {
- debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
- __FUNCTION__, fs->base.id,
- fs->base.info.num_inputs, fs->base.info.num_outputs);
- }
-
return fs;
}
svga_hwtnl_flush_retry(svga);
+ assert(fs->base.parent == NULL);
+
draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
for (variant = fs->base.variants; variant; variant = tmp) {
tmp = variant->next;
- ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
- (void) ret; /* PIPE_ERROR_ not handled yet */
-
- /*
- * Remove stale references to this variant to ensure a new variant on the
- * same address will be detected as a change.
- */
- if (variant == svga->state.hw_draw.fs)
+ /* Check if deleting currently bound shader */
+ if (variant == svga->state.hw_draw.fs) {
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL);
+ assert(ret == PIPE_OK);
+ }
svga->state.hw_draw.fs = NULL;
+ }
+
+ ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
+ assert(ret == PIPE_OK);
+ }
}
FREE((void *)fs->base.tokens);