#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "tgsi/tgsi_parse.h"
+#include "draw/draw_context.h"
#include "svga_context.h"
#include "svga_tgsi.h"
svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
+ fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
+
if (SVGA_DEBUG & DEBUG_TGSI || 0) {
debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
__FUNCTION__, fs->base.id,
svga_hwtnl_flush_retry( svga );
+ draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
+
for (result = fs->base.results; result; result = tmp ) {
tmp = result->next;