svga->state.hw_draw.fs = NULL;
}
- ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
- if (ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
- assert(ret == PIPE_OK);
- }
+ svga_destroy_shader_variant(svga, variant);
}
FREE((void *)fs->base.tokens);