if (!fs)
return NULL;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEFS);
+
fs->base.tokens = tgsi_dup_tokens(templ->tokens);
/* Collect basic info that we'll need later:
fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
+ SVGA_STATS_TIME_POP(svga_sws(svga));
return fs;
}