*
**********************************************************/
-#include "svga_cmd.h"
-
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
+#include "util/u_pstipple.h"
+#include "svga_cmd.h"
#include "svga_context.h"
-#include "svga_screen_texture.h"
+#include "svga_screen.h"
+#include "svga_surface.h"
+#include "svga_resource_texture.h"
-static void svga_set_scissor_state( struct pipe_context *pipe,
- const struct pipe_scissor_state *scissor )
+static void
+svga_set_scissor_states(struct pipe_context *pipe,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *scissors)
{
struct svga_context *svga = svga_context(pipe);
- memcpy( &svga->curr.scissor, scissor, sizeof(*scissor) );
+ memcpy(&svga->curr.scissor, scissors, sizeof(*scissors));
svga->dirty |= SVGA_NEW_SCISSOR;
}
-static void svga_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
+static void
+svga_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
{
- /* overridden by the draw module */
+ struct svga_context *svga = svga_context(pipe);
+
+ /* release old texture */
+ pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
+
+ /* release old sampler view */
+ if (svga->polygon_stipple.sampler_view) {
+ pipe->sampler_view_destroy(pipe,
+ &svga->polygon_stipple.sampler_view->base);
+ }
+
+ /* create new stipple texture */
+ svga->polygon_stipple.texture =
+ util_pstipple_create_stipple_texture(pipe, stipple->stipple);
+
+ /* create new sampler view */
+ svga->polygon_stipple.sampler_view =
+ (struct svga_pipe_sampler_view *)
+ util_pstipple_create_sampler_view(pipe,
+ svga->polygon_stipple.texture);
+
+ /* allocate sampler state, if first time */
+ if (!svga->polygon_stipple.sampler) {
+ svga->polygon_stipple.sampler = util_pstipple_create_sampler(pipe);
+ }
+
+ svga->dirty |= SVGA_NEW_STIPPLE;
}
-void svga_cleanup_framebuffer(struct svga_context *svga)
+void
+svga_cleanup_framebuffer(struct svga_context *svga)
{
+ struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
- int i;
+ unsigned i;
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ for (i = 0; i < svgascreen->max_color_buffers; i++) {
pipe_surface_reference(&curr->cbufs[i], NULL);
pipe_surface_reference(&hw->cbufs[i], NULL);
}
#define DEPTH_BIAS_SCALE_FACTOR_D32 ((float)(1<<31))
-static void svga_set_framebuffer_state(struct pipe_context *pipe,
- const struct pipe_framebuffer_state *fb)
+static void
+svga_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
{
struct svga_context *svga = svga_context(pipe);
struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
- boolean propagate = FALSE;
- int i;
+ unsigned i;
+
+ /* make sure any pending drawing calls are flushed before changing
+ * the framebuffer state
+ */
+ svga_hwtnl_flush_retry(svga);
dst->width = fb->width;
dst->height = fb->height;
dst->nr_cbufs = fb->nr_cbufs;
- /* check if we need to propaget any of the target surfaces */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
- if (svga_surface_needs_propagation(dst->cbufs[i]))
- propagate = TRUE;
- }
-
- if (propagate) {
- /* make sure that drawing calls comes before propagation calls */
- svga_hwtnl_flush_retry( svga );
-
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
- svga_propagate_surface(pipe, dst->cbufs[i]);
- }
-
- /* XXX: Actually the virtual hardware may support rendertargets with
- * different size, depending on the host API and driver, but since we cannot
- * know that make no such assumption here. */
- for(i = 0; i < fb->nr_cbufs; ++i) {
- if (fb->zsbuf && fb->cbufs[i]) {
- assert(fb->zsbuf->width == fb->cbufs[i]->width);
- assert(fb->zsbuf->height == fb->cbufs[i]->height);
+ /* Check that all surfaces are the same size.
+ * Actually, the virtual hardware may support rendertargets with
+ * different size, depending on the host API and driver,
+ */
+ {
+ int width = 0, height = 0;
+ if (fb->zsbuf) {
+ width = fb->zsbuf->width;
+ height = fb->zsbuf->height;
+ }
+ for (i = 0; i < fb->nr_cbufs; ++i) {
+ if (fb->cbufs[i]) {
+ if (width && height) {
+ if (fb->cbufs[i]->width != width ||
+ fb->cbufs[i]->height != height) {
+ debug_warning("Mixed-size color and depth/stencil surfaces "
+ "may not work properly");
+ }
+ }
+ else {
+ width = fb->cbufs[i]->width;
+ height = fb->cbufs[i]->height;
+ }
+ }
}
}
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- pipe_surface_reference(&dst->cbufs[i], fb->cbufs[i]);
- pipe_surface_reference(&dst->zsbuf, fb->zsbuf);
+ util_copy_framebuffer_state(dst, fb);
-
- if (svga->curr.framebuffer.zsbuf)
- {
+ if (svga->curr.framebuffer.zsbuf) {
switch (svga->curr.framebuffer.zsbuf->format) {
case PIPE_FORMAT_Z16_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
break;
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
break;
}
-
-static void svga_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
+static void
+svga_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
{
struct svga_context *svga = svga_context(pipe);
}
-
-/* Called when driver state tracker notices changes to the viewport
- * matrix:
- */
-static void svga_set_viewport_state( struct pipe_context *pipe,
- const struct pipe_viewport_state *viewport )
+static void
+svga_set_viewport_states(struct pipe_context *pipe,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports)
{
struct svga_context *svga = svga_context(pipe);
- svga->curr.viewport = *viewport; /* struct copy */
+ svga->curr.viewport = *viewports; /* struct copy */
svga->dirty |= SVGA_NEW_VIEWPORT;
}
+/**
+ * Called by state tracker to specify a callback function the driver
+ * can use to report info back to the state tracker.
+ */
+static void
+svga_set_debug_callback(struct pipe_context *pipe,
+ const struct pipe_debug_callback *cb)
+{
+ struct svga_context *svga = svga_context(pipe);
+
+ if (cb) {
+ svga->debug.callback = *cb;
+ svga->swc->debug_callback = &svga->debug.callback;
+ } else {
+ memset(&svga->debug.callback, 0, sizeof(svga->debug.callback));
+ svga->swc->debug_callback = NULL;
+ }
+}
+
-void svga_init_misc_functions( struct svga_context *svga )
+void
+svga_init_misc_functions(struct svga_context *svga)
{
- svga->pipe.set_scissor_state = svga_set_scissor_state;
+ svga->pipe.set_scissor_states = svga_set_scissor_states;
svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
svga->pipe.set_clip_state = svga_set_clip_state;
- svga->pipe.set_viewport_state = svga_set_viewport_state;
+ svga->pipe.set_viewport_states = svga_set_viewport_states;
+ svga->pipe.set_debug_callback = svga_set_debug_callback;
}
-
-