#include "svga_cmd.h"
-#include "svga_context.h"
-#include "svga_screen_texture.h"
-#include "svga_state.h"
-#include "svga_winsys.h"
-
-#include "svga_hw_reg.h"
-
+#include "util/u_framebuffer.h"
+#include "util/u_inlines.h"
+#include "svga_context.h"
+#include "svga_screen.h"
+#include "svga_surface.h"
+#include "svga_resource_texture.h"
-static void svga_set_scissor_state( struct pipe_context *pipe,
- const struct pipe_scissor_state *scissor )
+static void svga_set_scissor_states( struct pipe_context *pipe,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *scissors )
{
struct svga_context *svga = svga_context(pipe);
- memcpy( &svga->curr.scissor, scissor, sizeof(*scissor) );
+ memcpy( &svga->curr.scissor, scissors, sizeof(*scissors) );
svga->dirty |= SVGA_NEW_SCISSOR;
}
void svga_cleanup_framebuffer(struct svga_context *svga)
{
+ struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
- int i;
+ unsigned i;
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ for (i = 0; i < svgascreen->max_color_buffers; i++) {
pipe_surface_reference(&curr->cbufs[i], NULL);
pipe_surface_reference(&hw->cbufs[i], NULL);
}
struct svga_context *svga = svga_context(pipe);
struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
boolean propagate = FALSE;
- int i;
+ unsigned i;
dst->width = fb->width;
dst->height = fb->height;
dst->nr_cbufs = fb->nr_cbufs;
- /* check if we need to propaget any of the target surfaces */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
- if (svga_surface_needs_propagation(dst->cbufs[i]))
+ /* check if we need to propagate any of the target surfaces */
+ for (i = 0; i < dst->nr_cbufs; i++) {
+ struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
+ if (dst->cbufs[i] && dst->cbufs[i] != s) {
+ if (svga_surface_needs_propagation(dst->cbufs[i])) {
propagate = TRUE;
+ break;
+ }
+ }
}
if (propagate) {
/* make sure that drawing calls comes before propagation calls */
svga_hwtnl_flush_retry( svga );
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
- svga_propagate_surface(pipe, dst->cbufs[i]);
+ for (i = 0; i < dst->nr_cbufs; i++) {
+ struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
+ if (dst->cbufs[i] && dst->cbufs[i] != s)
+ svga_propagate_surface(svga, dst->cbufs[i]);
+ }
}
/* XXX: Actually the virtual hardware may support rendertargets with
}
}
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- pipe_surface_reference(&dst->cbufs[i], fb->cbufs[i]);
- pipe_surface_reference(&dst->zsbuf, fb->zsbuf);
+ util_copy_framebuffer_state(dst, fb);
+ /* Set the rendered-to flags */
+ for (i = 0; i < dst->nr_cbufs; i++) {
+ struct pipe_surface *s = dst->cbufs[i];
+ if (s) {
+ struct svga_texture *t = svga_texture(s->texture);
+ svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
+ }
+ }
if (svga->curr.framebuffer.zsbuf)
{
case PIPE_FORMAT_Z16_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
break;
- case PIPE_FORMAT_S8Z24_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
break;
case PIPE_FORMAT_Z32_UNORM:
svga->curr.depthscale = 0.0f;
break;
}
+
+ /* Set rendered-to flag */
+ {
+ struct pipe_surface *s = dst->zsbuf;
+ struct svga_texture *t = svga_texture(s->texture);
+ svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
+ }
}
else {
svga->curr.depthscale = 0.0f;
/* Called when driver state tracker notices changes to the viewport
* matrix:
*/
-static void svga_set_viewport_state( struct pipe_context *pipe,
- const struct pipe_viewport_state *viewport )
+static void svga_set_viewport_states( struct pipe_context *pipe,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports )
{
struct svga_context *svga = svga_context(pipe);
- svga->curr.viewport = *viewport; /* struct copy */
+ svga->curr.viewport = *viewports; /* struct copy */
svga->dirty |= SVGA_NEW_VIEWPORT;
}
void svga_init_misc_functions( struct svga_context *svga )
{
- svga->pipe.set_scissor_state = svga_set_scissor_state;
+ svga->pipe.set_scissor_states = svga_set_scissor_states;
svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
svga->pipe.set_clip_state = svga_set_clip_state;
- svga->pipe.set_viewport_state = svga_set_viewport_state;
+ svga->pipe.set_viewport_states = svga_set_viewport_states;
}