#include "svga_cmd.h"
+#include "util/u_inlines.h"
+
#include "svga_context.h"
#include "svga_screen_texture.h"
case PIPE_FORMAT_Z16_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
break;
- case PIPE_FORMAT_S8Z24_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
break;
case PIPE_FORMAT_Z32_UNORM: