*
**********************************************************/
-#include "svga_cmd.h"
-
#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_pstipple.h"
+#include "svga_cmd.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_surface.h"
#include "svga_resource_texture.h"
-static void svga_set_scissor_states( struct pipe_context *pipe,
- unsigned start_slot,
- unsigned num_scissors,
- const struct pipe_scissor_state *scissors )
+static void
+svga_set_scissor_states(struct pipe_context *pipe,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *scissors)
{
+ ASSERTED struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_context *svga = svga_context(pipe);
+ unsigned i, num_sc;
+
+ assert(start_slot + num_scissors <= svgascreen->max_viewports);
+
+ for (i = 0, num_sc = start_slot; i < num_scissors; i++) {
+ svga->curr.scissor[num_sc++] = scissors[i]; /* struct copy */
+ }
- memcpy( &svga->curr.scissor, scissors, sizeof(*scissors) );
svga->dirty |= SVGA_NEW_SCISSOR;
}
}
-void svga_cleanup_framebuffer(struct svga_context *svga)
+void
+svga_cleanup_framebuffer(struct svga_context *svga)
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
#define DEPTH_BIAS_SCALE_FACTOR_D32 ((float)(1<<31))
-static void svga_set_framebuffer_state(struct pipe_context *pipe,
- const struct pipe_framebuffer_state *fb)
+static void
+svga_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
{
struct svga_context *svga = svga_context(pipe);
struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
dst->height = fb->height;
dst->nr_cbufs = fb->nr_cbufs;
- /* Check if we need to propagate any of the render targets which we may
- * be unbinding.
- */
- for (i = 0; i < dst->nr_cbufs; i++) {
- struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
- if (dst->cbufs[i] && dst->cbufs[i] != s) {
- if (svga_surface_needs_propagation(dst->cbufs[i])) {
- svga_propagate_surface(svga, dst->cbufs[i]);
- }
- }
- }
-
/* Check that all surfaces are the same size.
* Actually, the virtual hardware may support rendertargets with
* different size, depending on the host API and driver,
util_copy_framebuffer_state(dst, fb);
- /* Set the rendered-to flags */
- for (i = 0; i < dst->nr_cbufs; i++) {
- struct pipe_surface *s = dst->cbufs[i];
- if (s) {
- struct svga_texture *t = svga_texture(s->texture);
- svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
- }
- }
-
- if (svga->curr.framebuffer.zsbuf)
- {
+ if (svga->curr.framebuffer.zsbuf) {
switch (svga->curr.framebuffer.zsbuf->format) {
case PIPE_FORMAT_Z16_UNORM:
svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
svga->curr.depthscale = 0.0f;
break;
}
-
- /* Set rendered-to flag */
- {
- struct pipe_surface *s = dst->zsbuf;
- struct svga_texture *t = svga_texture(s->texture);
- svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
- }
}
else {
svga->curr.depthscale = 0.0f;
}
-
-static void svga_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
+static void
+svga_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
{
struct svga_context *svga = svga_context(pipe);
}
-
-/* Called when driver state tracker notices changes to the viewport
- * matrix:
- */
-static void svga_set_viewport_states( struct pipe_context *pipe,
- unsigned start_slot,
- unsigned num_viewports,
- const struct pipe_viewport_state *viewports )
+static void
+svga_set_viewport_states(struct pipe_context *pipe,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports)
{
struct svga_context *svga = svga_context(pipe);
+ ASSERTED struct svga_screen *svgascreen = svga_screen(pipe->screen);
+ unsigned i, num_vp;
- svga->curr.viewport = *viewports; /* struct copy */
+ assert(start_slot + num_viewports <= svgascreen->max_viewports);
+
+ for (i = 0, num_vp = start_slot; i < num_viewports; i++) {
+ svga->curr.viewport[num_vp++] = viewports[i]; /* struct copy */
+ }
svga->dirty |= SVGA_NEW_VIEWPORT;
}
/**
* Called by state tracker to specify a callback function the driver
- * can use to report info back to the state tracker.
+ * can use to report info back to the gallium frontend.
*/
static void
svga_set_debug_callback(struct pipe_context *pipe,
}
-void svga_init_misc_functions( struct svga_context *svga )
+void
+svga_init_misc_functions(struct svga_context *svga)
{
svga->pipe.set_scissor_states = svga_set_scissor_states;
svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
svga->pipe.set_viewport_states = svga_set_viewport_states;
svga->pipe.set_debug_callback = svga_set_debug_callback;
}
-
-