svga: add opt to the list of valid build types
[mesa.git] / src / gallium / drivers / svga / svga_pipe_misc.c
index 49b43bebc2967f0850600b04220edd75e73eacb5..a26e577d8f74f3891be44dcd20f1505e74968dd7 100644 (file)
 
 #include "svga_cmd.h"
 
+#include "util/u_framebuffer.h"
 #include "util/u_inlines.h"
+#include "util/u_pstipple.h"
 
 #include "svga_context.h"
-#include "svga_screen_texture.h"
+#include "svga_screen.h"
+#include "svga_surface.h"
+#include "svga_resource_texture.h"
 
 
-static void svga_set_scissor_state( struct pipe_context *pipe,
-                                 const struct pipe_scissor_state *scissor )
+static void svga_set_scissor_states( struct pipe_context *pipe,
+                                     unsigned start_slot,
+                                     unsigned num_scissors,
+                                     const struct pipe_scissor_state *scissors )
 {
    struct svga_context *svga = svga_context(pipe);
 
-   memcpy( &svga->curr.scissor, scissor, sizeof(*scissor) );
+   memcpy( &svga->curr.scissor, scissors, sizeof(*scissors) );
    svga->dirty |= SVGA_NEW_SCISSOR;
 }
 
 
-static void svga_set_polygon_stipple( struct pipe_context *pipe,
-                                      const struct pipe_poly_stipple *stipple )
+static void
+svga_set_polygon_stipple(struct pipe_context *pipe,
+                         const struct pipe_poly_stipple *stipple)
 {
-   /* overridden by the draw module */
+   struct svga_context *svga = svga_context(pipe);
+
+   /* release old texture */
+   pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
+
+   /* release old sampler view */
+   if (svga->polygon_stipple.sampler_view) {
+      pipe->sampler_view_destroy(pipe,
+                                 &svga->polygon_stipple.sampler_view->base);
+   }
+
+   /* create new stipple texture */
+   svga->polygon_stipple.texture =
+      util_pstipple_create_stipple_texture(pipe, stipple->stipple);
+
+   /* create new sampler view */
+   svga->polygon_stipple.sampler_view =
+      (struct svga_pipe_sampler_view *)
+      util_pstipple_create_sampler_view(pipe,
+                                        svga->polygon_stipple.texture);
+
+   /* allocate sampler state, if first time */
+   if (!svga->polygon_stipple.sampler) {
+      svga->polygon_stipple.sampler = util_pstipple_create_sampler(pipe);
+   }
+
+   svga->dirty |= SVGA_NEW_STIPPLE;
 }
 
 
 void svga_cleanup_framebuffer(struct svga_context *svga)
 {
+   struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
    struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
    struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
-   int i;
+   unsigned i;
 
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+   for (i = 0; i < svgascreen->max_color_buffers; i++) {
       pipe_surface_reference(&curr->cbufs[i], NULL);
       pipe_surface_reference(&hw->cbufs[i], NULL);
    }
@@ -75,42 +109,73 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
    struct svga_context *svga = svga_context(pipe);
    struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
    boolean propagate = FALSE;
-   int i;
+   unsigned i;
+
+   /* make sure any pending drawing calls are flushed before changing
+    * the framebuffer state
+    */
+   svga_hwtnl_flush_retry(svga);
 
    dst->width = fb->width;
    dst->height = fb->height;
    dst->nr_cbufs = fb->nr_cbufs;
 
-   /* check if we need to propaget any of the target surfaces */
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
-      if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
-         if (svga_surface_needs_propagation(dst->cbufs[i]))
+   /* check if we need to propagate any of the target surfaces */
+   for (i = 0; i < dst->nr_cbufs; i++) {
+      struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
+      if (dst->cbufs[i] && dst->cbufs[i] != s) {
+         if (svga_surface_needs_propagation(dst->cbufs[i])) {
             propagate = TRUE;
+            break;
+         }
+      }
    }
 
    if (propagate) {
-      /* make sure that drawing calls comes before propagation calls */
-      svga_hwtnl_flush_retry( svga );
-   
-      for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
-         if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
-            svga_propagate_surface(pipe, dst->cbufs[i]);
+      for (i = 0; i < dst->nr_cbufs; i++) {
+         struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
+         if (dst->cbufs[i] && dst->cbufs[i] != s)
+            svga_propagate_surface(svga, dst->cbufs[i]);
+      }
    }
 
-   /* XXX: Actually the virtual hardware may support rendertargets with
-    * different size, depending on the host API and driver, but since we cannot
-    * know that make no such assumption here. */
-   for(i = 0; i < fb->nr_cbufs; ++i) {
-      if (fb->zsbuf && fb->cbufs[i]) {
-         assert(fb->zsbuf->width == fb->cbufs[i]->width); 
-         assert(fb->zsbuf->height == fb->cbufs[i]->height); 
+   /* Check that all surfaces are the same size.
+    * Actually, the virtual hardware may support rendertargets with
+    * different size, depending on the host API and driver,
+    */
+   {
+      int width = 0, height = 0;
+      if (fb->zsbuf) {
+         width = fb->zsbuf->width;
+         height = fb->zsbuf->height;
+      }
+      for (i = 0; i < fb->nr_cbufs; ++i) {
+         if (fb->cbufs[i]) {
+            if (width && height) {
+               if (fb->cbufs[i]->width != width ||
+                   fb->cbufs[i]->height != height) {
+                  debug_warning("Mixed-size color and depth/stencil surfaces "
+                                "may not work properly");
+               }
+            }
+            else {
+               width = fb->cbufs[i]->width;
+               height = fb->cbufs[i]->height;
+            }
+         }
       }
    }
 
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
-      pipe_surface_reference(&dst->cbufs[i], fb->cbufs[i]);
-   pipe_surface_reference(&dst->zsbuf, fb->zsbuf);
+   util_copy_framebuffer_state(dst, fb);
 
+   /* Set the rendered-to flags */
+   for (i = 0; i < dst->nr_cbufs; i++) {
+      struct pipe_surface *s = dst->cbufs[i];
+      if (s) {
+         struct svga_texture *t = svga_texture(s->texture);
+         svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
+      }
+   }
 
    if (svga->curr.framebuffer.zsbuf)
    {
@@ -118,10 +183,10 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
       case PIPE_FORMAT_Z16_UNORM:
          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
          break;
-      case PIPE_FORMAT_S8Z24_UNORM:
-      case PIPE_FORMAT_X8Z24_UNORM:
-      case PIPE_FORMAT_Z24S8_UNORM:
+      case PIPE_FORMAT_Z24_UNORM_S8_UINT:
       case PIPE_FORMAT_Z24X8_UNORM:
+      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+      case PIPE_FORMAT_X8Z24_UNORM:
          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
          break;
       case PIPE_FORMAT_Z32_UNORM:
@@ -134,6 +199,13 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
          svga->curr.depthscale = 0.0f;
          break;
       }
+
+      /* Set rendered-to flag */
+      {
+         struct pipe_surface *s = dst->zsbuf;
+         struct svga_texture *t = svga_texture(s->texture);
+         svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
+      }
    }
    else {
       svga->curr.depthscale = 0.0f;
@@ -159,25 +231,47 @@ static void svga_set_clip_state( struct pipe_context *pipe,
 /* Called when driver state tracker notices changes to the viewport
  * matrix:
  */
-static void svga_set_viewport_state( struct pipe_context *pipe,
-                                    const struct pipe_viewport_state *viewport )
+static void svga_set_viewport_states( struct pipe_context *pipe,
+                                      unsigned start_slot,
+                                      unsigned num_viewports,
+                                      const struct pipe_viewport_state *viewports )
 {
    struct svga_context *svga = svga_context(pipe);
 
-   svga->curr.viewport = *viewport; /* struct copy */
+   svga->curr.viewport = *viewports; /* struct copy */
 
    svga->dirty |= SVGA_NEW_VIEWPORT;
 }
 
 
+/**
+ * Called by state tracker to specify a callback function the driver
+ * can use to report info back to the state tracker.
+ */
+static void
+svga_set_debug_callback(struct pipe_context *pipe,
+                        const struct pipe_debug_callback *cb)
+{
+   struct svga_context *svga = svga_context(pipe);
+
+   if (cb) {
+      svga->debug.callback = *cb;
+      svga->swc->debug_callback = &svga->debug.callback;
+   } else {
+      memset(&svga->debug.callback, 0, sizeof(svga->debug.callback));
+      svga->swc->debug_callback = NULL;
+   }
+}
+
 
 void svga_init_misc_functions( struct svga_context *svga )
 {
-   svga->pipe.set_scissor_state = svga_set_scissor_state;
+   svga->pipe.set_scissor_states = svga_set_scissor_states;
    svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
    svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
    svga->pipe.set_clip_state = svga_set_clip_state;
-   svga->pipe.set_viewport_state = svga_set_viewport_state;
+   svga->pipe.set_viewport_states = svga_set_viewport_states;
+   svga->pipe.set_debug_callback = svga_set_debug_callback;
 }