gallium: Add support for multiple viewports
[mesa.git] / src / gallium / drivers / svga / svga_pipe_misc.c
index 8cf1f2e083ad0acfb80784a75a5516a9a1f54997..f1c007b55949d6cb259de99912f074a6873c3df1 100644 (file)
 
 #include "svga_cmd.h"
 
+#include "util/u_inlines.h"
+
 #include "svga_context.h"
-#include "svga_screen_texture.h"
+#include "svga_surface.h"
 
 
-static void svga_set_scissor_state( struct pipe_context *pipe,
-                                 const struct pipe_scissor_state *scissor )
+static void svga_set_scissor_states( struct pipe_context *pipe,
+                                     unsigned start_slot,
+                                     unsigned num_scissors,
+                                     const struct pipe_scissor_state *scissors )
 {
    struct svga_context *svga = svga_context(pipe);
 
-   memcpy( &svga->curr.scissor, scissor, sizeof(*scissor) );
+   memcpy( &svga->curr.scissor, scissors, sizeof(*scissors) );
    svga->dirty |= SVGA_NEW_SCISSOR;
 }
 
@@ -73,13 +77,13 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
    struct svga_context *svga = svga_context(pipe);
    struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
    boolean propagate = FALSE;
-   int i;
+   unsigned i;
 
    dst->width = fb->width;
    dst->height = fb->height;
    dst->nr_cbufs = fb->nr_cbufs;
 
-   /* check if we need to propaget any of the target surfaces */
+   /* check if we need to propagate any of the target surfaces */
    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
          if (svga_surface_needs_propagation(dst->cbufs[i]))
@@ -92,7 +96,7 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
    
       for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
          if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
-            svga_propagate_surface(pipe, dst->cbufs[i]);
+            svga_propagate_surface(svga, dst->cbufs[i]);
    }
 
    /* XXX: Actually the virtual hardware may support rendertargets with
@@ -105,8 +109,10 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
       }
    }
 
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
-      pipe_surface_reference(&dst->cbufs[i], fb->cbufs[i]);
+   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+      pipe_surface_reference(&dst->cbufs[i],
+                             (i < fb->nr_cbufs) ? fb->cbufs[i] : NULL);
+   }
    pipe_surface_reference(&dst->zsbuf, fb->zsbuf);
 
 
@@ -116,10 +122,10 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
       case PIPE_FORMAT_Z16_UNORM:
          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
          break;
-      case PIPE_FORMAT_S8Z24_UNORM:
-      case PIPE_FORMAT_X8Z24_UNORM:
-      case PIPE_FORMAT_Z24S8_UNORM:
+      case PIPE_FORMAT_Z24_UNORM_S8_UINT:
       case PIPE_FORMAT_Z24X8_UNORM:
+      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+      case PIPE_FORMAT_X8Z24_UNORM:
          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
          break;
       case PIPE_FORMAT_Z32_UNORM:
@@ -157,12 +163,14 @@ static void svga_set_clip_state( struct pipe_context *pipe,
 /* Called when driver state tracker notices changes to the viewport
  * matrix:
  */
-static void svga_set_viewport_state( struct pipe_context *pipe,
-                                    const struct pipe_viewport_state *viewport )
+static void svga_set_viewport_states( struct pipe_context *pipe,
+                                      unsigned start_slot,
+                                      unsigned num_viewports,
+                                      const struct pipe_viewport_state *viewports )
 {
    struct svga_context *svga = svga_context(pipe);
 
-   svga->curr.viewport = *viewport; /* struct copy */
+   svga->curr.viewport = *viewports; /* struct copy */
 
    svga->dirty |= SVGA_NEW_VIEWPORT;
 }
@@ -171,11 +179,11 @@ static void svga_set_viewport_state( struct pipe_context *pipe,
 
 void svga_init_misc_functions( struct svga_context *svga )
 {
-   svga->pipe.set_scissor_state = svga_set_scissor_state;
+   svga->pipe.set_scissor_states = svga_set_scissor_states;
    svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
    svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
    svga->pipe.set_clip_state = svga_set_clip_state;
-   svga->pipe.set_viewport_state = svga_set_viewport_state;
+   svga->pipe.set_viewport_states = svga_set_viewport_states;
 }