#include "svga_cmd.h"
#include "svga_context.h"
#include "svga_screen.h"
-#include "svga_screen_buffer.h"
+#include "svga_resource_buffer.h"
#include "svga_winsys.h"
#include "svga_debug.h"
static boolean svga_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result);
+ void *result);
static struct pipe_query *svga_create_query( struct pipe_context *pipe,
unsigned query_type )
{
+ struct svga_context *svga = svga_context( pipe );
struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_query *sq;
sq->type = SVGA3D_QUERYTYPE_OCCLUSION;
- sq->hwbuf = svga_winsys_buffer_create(svgascreen,
+ sq->hwbuf = svga_winsys_buffer_create(svga,
1,
SVGA_BUFFER_USAGE_PINNED,
sizeof *sq->queryResult);
sq->queryResult = (SVGA3dQueryResult *)sws->buffer_map(sws,
sq->hwbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ PIPE_TRANSFER_WRITE);
if(!sq->queryResult)
goto no_query_result;
static boolean svga_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result)
+ void *vresult)
{
struct svga_context *svga = svga_context( pipe );
struct svga_screen *svgascreen = svga_screen( pipe->screen );
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_query *sq = svga_query( q );
SVGA3dQueryState state;
+ uint64_t *result = (uint64_t*)vresult;
SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__);