* any empty memory block around that can be freed up.
*/
index = -1;
- for (i = 0; i < SVGA_QUERY_MAX && index == -1; i++) {
+ for (i = 0; i < SVGA3D_QUERYTYPE_MAX && index == -1; i++) {
struct svga_qmem_alloc_entry *alloc_entry;
struct svga_qmem_alloc_entry *prev_alloc_entry = NULL;
int slot_index = -1;
unsigned offset;
- assert(type < SVGA_QUERY_MAX);
+ assert(type < SVGA3D_QUERYTYPE_MAX);
alloc_entry = svga->gb_query_map[type];
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
unsigned i;
- for (i = 0; i < SVGA_QUERY_MAX; i++) {
+ for (i = 0; i < SVGA3D_QUERYTYPE_MAX; i++) {
struct svga_qmem_alloc_entry *alloc_entry, *next;
alloc_entry = svga->gb_query_map[i];
while (alloc_entry) {
sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen);
- if (queryState == SVGA3D_QUERYSTATE_NEW && !sq->fence) {
+ if (!sq->fence) {
/* The query hasn't been submitted yet. We need to submit it now
* since the GL spec says "Querying the state for a given occlusion
* query forces that occlusion query to complete within a finite amount
case SVGA_QUERY_NUM_FALLBACKS:
case SVGA_QUERY_NUM_FLUSHES:
case SVGA_QUERY_NUM_VALIDATIONS:
- case SVGA_QUERY_NUM_RESOURCES_MAPPED:
+ case SVGA_QUERY_NUM_BUFFERS_MAPPED:
+ case SVGA_QUERY_NUM_TEXTURES_MAPPED:
case SVGA_QUERY_NUM_BYTES_UPLOADED:
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
case SVGA_QUERY_SURFACE_WRITE_FLUSHES:
case SVGA_QUERY_NUM_FLUSHES:
case SVGA_QUERY_NUM_VALIDATIONS:
case SVGA_QUERY_MAP_BUFFER_TIME:
- case SVGA_QUERY_NUM_RESOURCES_MAPPED:
+ case SVGA_QUERY_NUM_BUFFERS_MAPPED:
+ case SVGA_QUERY_NUM_TEXTURES_MAPPED:
case SVGA_QUERY_NUM_BYTES_UPLOADED:
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
case SVGA_QUERY_FLUSH_TIME:
case SVGA_QUERY_MAP_BUFFER_TIME:
sq->begin_count = svga->hud.map_buffer_time;
break;
- case SVGA_QUERY_NUM_RESOURCES_MAPPED:
- sq->begin_count = svga->hud.num_resources_mapped;
+ case SVGA_QUERY_NUM_BUFFERS_MAPPED:
+ sq->begin_count = svga->hud.num_buffers_mapped;
+ break;
+ case SVGA_QUERY_NUM_TEXTURES_MAPPED:
+ sq->begin_count = svga->hud.num_textures_mapped;
break;
case SVGA_QUERY_NUM_BYTES_UPLOADED:
sq->begin_count = svga->hud.num_bytes_uploaded;
case SVGA_QUERY_MAP_BUFFER_TIME:
sq->end_count = svga->hud.map_buffer_time;
break;
- case SVGA_QUERY_NUM_RESOURCES_MAPPED:
- sq->end_count = svga->hud.num_resources_mapped;
+ case SVGA_QUERY_NUM_BUFFERS_MAPPED:
+ sq->end_count = svga->hud.num_buffers_mapped;
+ break;
+ case SVGA_QUERY_NUM_TEXTURES_MAPPED:
+ sq->end_count = svga->hud.num_textures_mapped;
break;
case SVGA_QUERY_NUM_BYTES_UPLOADED:
sq->end_count = svga->hud.num_bytes_uploaded;
case SVGA_QUERY_NUM_FLUSHES:
case SVGA_QUERY_NUM_VALIDATIONS:
case SVGA_QUERY_MAP_BUFFER_TIME:
- case SVGA_QUERY_NUM_RESOURCES_MAPPED:
+ case SVGA_QUERY_NUM_BUFFERS_MAPPED:
+ case SVGA_QUERY_NUM_TEXTURES_MAPPED:
case SVGA_QUERY_NUM_BYTES_UPLOADED:
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
case SVGA_QUERY_FLUSH_TIME: