sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen);
- if (queryState == SVGA3D_QUERYSTATE_NEW && !sq->fence) {
+ if (!sq->fence) {
/* The query hasn't been submitted yet. We need to submit it now
* since the GL spec says "Querying the state for a given occlusion
* query forces that occlusion query to complete within a finite amount