**********************************************************/
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_hw_reg.h"
/* light_twoside - XXX: need fragment shader varient */
/* poly_smooth - XXX: no fallback available */
/* poly_stipple_enable - draw module */
- /* point_sprite - ? */
+ /* sprite_coord_enable - ? */
+ /* point_quad_rasterization - ? */
/* point_size_per_vertex - ? */
/* sprite_coord_mode - ??? */
/* bypass_vs_viewport_and_clip - handled by viewport setup */
rast->antialiasedlineenable = templ->line_smooth;
rast->lastpixel = templ->line_last_pixel;
rast->pointsize = templ->point_size;
- rast->pointsize_min = templ->point_size_min;
- rast->pointsize_max = templ->point_size_max;
rast->hw_unfilled = PIPE_POLYGON_MODE_FILL;
/* Use swtnl + decomposition implement these: