/* Hardware frontwinding is always set up as SVGA3D_FRONTWINDING_CW.
*/
-static SVGA3dFace svga_translate_cullmode( unsigned mode,
- unsigned front_ccw )
+static SVGA3dFace
+svga_translate_cullmode(unsigned mode, unsigned front_ccw)
{
const int hw_front_ccw = 0; /* hardware is always CW */
switch (mode) {
}
}
-static SVGA3dShadeMode svga_translate_flatshade( unsigned mode )
+static SVGA3dShadeMode
+svga_translate_flatshade(unsigned mode)
{
return mode ? SVGA3D_SHADEMODE_FLAT : SVGA3D_SHADEMODE_SMOOTH;
}
define_rasterizer_object(struct svga_context *svga,
struct svga_rasterizer_state *rast)
{
+ struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
unsigned fill_mode = translate_fill_mode(rast->templ.fill_front);
- unsigned cull_mode = translate_cull_mode(rast->templ.cull_face);
- int depth_bias = rast->templ.offset_units;
- float slope_scaled_depth_bias = rast->templ.offset_scale;
- float depth_bias_clamp = 0.0; /* XXX fix me */
- unsigned try;
+ const unsigned cull_mode = translate_cull_mode(rast->templ.cull_face);
+ const int depth_bias = rast->templ.offset_units;
+ const float slope_scaled_depth_bias = rast->templ.offset_scale;
+ /* PIPE_CAP_POLYGON_OFFSET_CLAMP not supported: */
+ const float depth_bias_clamp = 0.0;
const float line_width = rast->templ.line_width > 0.0f ?
rast->templ.line_width : 1.0f;
const uint8 line_factor = rast->templ.line_stipple_enable ?
rast->templ.line_stipple_factor : 0;
const uint16 line_pattern = rast->templ.line_stipple_enable ?
rast->templ.line_stipple_pattern : 0;
+ unsigned try;
rast->id = util_bitmask_add(svga->rast_object_id_bm);
}
for (try = 0; try < 2; try++) {
+ const uint8 pv_last = !rast->templ.flatshade_first &&
+ svgascreen->haveProvokingVertex;
enum pipe_error ret =
SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
rast->id,
rast->templ.line_stipple_enable,
line_factor,
line_pattern,
- !rast->templ.flatshade_first);
+ pv_last);
if (ret == PIPE_OK)
return;
svga_context_flush(svga, NULL);
const struct pipe_rasterizer_state *templ)
{
struct svga_context *svga = svga_context(pipe);
- struct svga_rasterizer_state *rast = CALLOC_STRUCT( svga_rasterizer_state );
+ struct svga_rasterizer_state *rast = CALLOC_STRUCT(svga_rasterizer_state);
struct svga_screen *screen = svga_screen(pipe->screen);
if (!rast)
/* line_width - draw module */
/* fill_cw, fill_ccw - draw module or index translation */
- rast->shademode = svga_translate_flatshade( templ->flatshade );
- rast->cullmode = svga_translate_cullmode( templ->cull_face,
- templ->front_ccw );
+ rast->shademode = svga_translate_flatshade(templ->flatshade);
+ rast->cullmode = svga_translate_cullmode(templ->cull_face, templ->front_ccw);
rast->scissortestenable = templ->scissor;
rast->multisampleantialias = templ->multisample;
rast->antialiasedlineenable = templ->line_smooth;
"GL_POLYGON_SMOOTH not supported");
}
- svga->hud.num_state_objects++;
+ svga->hud.num_rasterizer_objects++;
+ SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
+ SVGA_STATS_COUNT_RASTERIZERSTATE);
return rast;
}
-static void svga_bind_rasterizer_state( struct pipe_context *pipe,
- void *state )
+
+static void
+svga_bind_rasterizer_state(struct pipe_context *pipe, void *state)
{
struct svga_context *svga = svga_context(pipe);
struct svga_rasterizer_state *raster = (struct svga_rasterizer_state *)state;
svga->dirty |= SVGA_NEW_RAST;
}
+
static void
svga_delete_rasterizer_state(struct pipe_context *pipe, void *state)
{
}
FREE(state);
- svga->hud.num_state_objects--;
+ svga->hud.num_rasterizer_objects--;
}
-void svga_init_rasterizer_functions( struct svga_context *svga )
+void
+svga_init_rasterizer_functions(struct svga_context *svga)
{
svga->pipe.create_rasterizer_state = svga_create_rasterizer_state;
svga->pipe.bind_rasterizer_state = svga_bind_rasterizer_state;
svga->pipe.delete_rasterizer_state = svga_delete_rasterizer_state;
}
-
-
-/***********************************************************************
- * Hardware state update
- */
-