svga: handle P016 format as well
[mesa.git] / src / gallium / drivers / svga / svga_pipe_sampler.c
index 4a2b3c3ef72be594babe79d85d6c8cf574c3cf92..0c53c1d26451d21aa186d0ad6434f736e54a4e05 100644 (file)
@@ -529,10 +529,7 @@ done:
 void
 svga_cleanup_sampler_state(struct svga_context *svga)
 {
-   unsigned shader;
-
-   if (!svga_have_vgpu10(svga))
-      return;
+   enum pipe_shader_type shader;
 
    for (shader = 0; shader <= PIPE_SHADER_GEOMETRY; shader++) {
       unsigned i;