#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_transfer.h"
#include "tgsi/tgsi_parse.h"
#include "svga_screen.h"
-#include "svga_screen_buffer.h"
+#include "svga_resource_buffer.h"
#include "svga_context.h"
/* Adjust refcounts */
for (i = 0; i < count; i++) {
- pipe_buffer_reference(&svga->curr.vb[i].buffer, buffers[i].buffer);
+ pipe_resource_reference(&svga->curr.vb[i].buffer, buffers[i].buffer);
if (svga_buffer_is_user_buffer(buffers[i].buffer))
any_user_buffer = TRUE;
}
for ( ; i < svga->curr.num_vertex_buffers; i++)
- pipe_buffer_reference(&svga->curr.vb[i].buffer, NULL);
+ pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
/* Copy remaining data */
memcpy(svga->curr.vb, buffers, count * sizeof buffers[0]);
}
+static void svga_set_index_buffer(struct pipe_context *pipe,
+ const struct pipe_index_buffer *ib)
+{
+ struct svga_context *svga = svga_context(pipe);
+
+ if (ib) {
+ pipe_resource_reference(&svga->curr.ib.buffer, ib->buffer);
+ memcpy(&svga->curr.ib, ib, sizeof(svga->curr.ib));
+ }
+ else {
+ pipe_resource_reference(&svga->curr.ib.buffer, NULL);
+ memset(&svga->curr.ib, 0, sizeof(svga->curr.ib));
+ }
+
+ /* TODO make this more like a state */
+}
+
+
static void *
svga_create_vertex_elements_state(struct pipe_context *pipe,
unsigned count,
unsigned i;
for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
- pipe_buffer_reference(&svga->curr.vb[i].buffer, NULL);
+ pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
}
void svga_init_vertex_functions( struct svga_context *svga )
{
svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
+ svga->pipe.set_index_buffer = svga_set_index_buffer;
svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;