**********************************************************/
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_bitmask.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_text.h"
-#include "svga_screen.h"
#include "svga_context.h"
-#include "svga_state.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
#include "svga_cmd.h"
const struct pipe_shader_state *templ)
{
struct svga_context *svga = svga_context(pipe);
- struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
if (!vs)
return NULL;
}
vs->base.id = svga->debug.shader_id++;
- vs->base.use_sm30 = svgascreen->use_vs30;
if (SVGA_DEBUG & DEBUG_TGSI || 0) {
debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
assert(ret == PIPE_OK);
}
+ util_bitmask_clear( svga->vs_bm, result->id );
+
svga_destroy_shader_result( result );
+
+ /*
+ * Remove stale references to this result to ensure a new result on the
+ * same address will be detected as a change.
+ */
+ if(result == svga->state.hw_draw.vs)
+ svga->state.hw_draw.vs = NULL;
}
FREE((void *)vs->base.tokens);