svga->pipe.transfer_map = u_transfer_map_vtbl;
svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl;
svga->pipe.transfer_unmap = u_transfer_unmap_vtbl;
- svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl;
+ svga->pipe.buffer_subdata = u_default_buffer_subdata;
+ svga->pipe.texture_subdata = u_default_texture_subdata;
if (svga_have_vgpu10(svga)) {
svga->pipe.generate_mipmap = svga_texture_generate_mipmap;