#include "svga_resource_texture.h"
#include "svga_context.h"
#include "svga_screen.h"
+#include "svga_format.h"
+/**
+ * This is the primary driver entrypoint for allocating graphics memory
+ * (vertex/index/constant buffers, textures, etc)
+ */
static struct pipe_resource *
svga_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
+ struct pipe_resource *r;
+
if (template->target == PIPE_BUFFER)
- return svga_buffer_create(screen, template);
+ r = svga_buffer_create(screen, template);
else
- return svga_texture_create(screen, template);
+ r = svga_texture_create(screen, template);
+
+ if (!r) {
+ struct svga_screen *svgascreen = svga_screen(screen);
+ svgascreen->hud.num_failed_allocations++;
+ }
+
+ return r;
}
static struct pipe_resource *
svga_resource_from_handle(struct pipe_screen * screen,
const struct pipe_resource *template,
- struct winsys_handle *whandle)
+ struct winsys_handle *whandle,
+ unsigned usage)
{
if (template->target == PIPE_BUFFER)
return NULL;
}
+/**
+ * Check if a resource (texture, buffer) of the given size
+ * and format can be created.
+ * \Return TRUE if OK, FALSE if too large.
+ */
+static boolean
+svga_can_create_resource(struct pipe_screen *screen,
+ const struct pipe_resource *res)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ SVGA3dSurfaceFormat format;
+ SVGA3dSize base_level_size;
+ uint32 numMipLevels;
+ uint32 arraySize;
+
+ if (res->target == PIPE_BUFFER) {
+ format = SVGA3D_BUFFER;
+ base_level_size.width = res->width0;
+ base_level_size.height = 1;
+ base_level_size.depth = 1;
+ numMipLevels = 1;
+ arraySize = 1;
+
+ } else {
+ if (res->target == PIPE_TEXTURE_CUBE)
+ assert(res->array_size == 6);
+
+ format = svga_translate_format(svgascreen, res->format, res->bind);
+ if (format == SVGA3D_FORMAT_INVALID)
+ return FALSE;
+
+ base_level_size.width = res->width0;
+ base_level_size.height = res->height0;
+ base_level_size.depth = res->depth0;
+ numMipLevels = res->last_level + 1;
+ arraySize = res->array_size;
+ }
+
+ return sws->surface_can_create(sws, format, base_level_size,
+ arraySize, numMipLevels);
+}
+
+
void
svga_init_resource_functions(struct svga_context *svga)
{
- svga->pipe.get_transfer = u_get_transfer_vtbl;
svga->pipe.transfer_map = u_transfer_map_vtbl;
svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl;
svga->pipe.transfer_unmap = u_transfer_unmap_vtbl;
- svga->pipe.transfer_destroy = u_transfer_destroy_vtbl;
- svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl;
+ svga->pipe.buffer_subdata = u_default_buffer_subdata;
+ svga->pipe.texture_subdata = u_default_texture_subdata;
+
+ if (svga_have_vgpu10(svga)) {
+ svga->pipe.generate_mipmap = svga_texture_generate_mipmap;
+ } else {
+ svga->pipe.generate_mipmap = NULL;
+ }
}
void
is->screen.resource_from_handle = svga_resource_from_handle;
is->screen.resource_get_handle = u_resource_get_handle_vtbl;
is->screen.resource_destroy = u_resource_destroy_vtbl;
- is->screen.user_buffer_create = svga_user_buffer_create;
+ is->screen.can_create_resource = svga_can_create_resource;
}