#include "os/os_thread.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_resource.h"
#include "svga_context.h"
#include "svga_screen.h"
* Vertex and index buffers need hardware backing. Constant buffers
* do not. No other types of buffers currently supported.
*/
-static INLINE boolean
+static inline boolean
svga_buffer_needs_hw_storage(unsigned usage)
{
return usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER);
/*
* Instead of flushing the context command buffer, simply discard
* the current hwbuf, and start a new one.
+ * With GB objects, the map operation takes care of this
+ * if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
+ * and the old backing store is busy.
*/
- svga_buffer_destroy_hw_storage(ss, sbuf);
+ if (!svga_have_gb_objects(svga))
+ svga_buffer_destroy_hw_storage(ss, sbuf);
}
sbuf->map.num_ranges = 0;
if (sbuf->dma.pending) {
svga_buffer_upload_flush(svga, sbuf);
- if (sbuf->hwbuf) {
+ if (svga_buffer_has_hw_storage(sbuf)) {
/*
* We have a pending DMA upload from a hardware buffer, therefore
* we need to ensure that the host finishes processing that DMA
}
}
- if (!sbuf->swbuf && !sbuf->hwbuf) {
+ if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
/*
* We can't create a hardware buffer big enough, so create a malloc
/* User/malloc buffer */
map = sbuf->swbuf;
}
- else if (sbuf->hwbuf) {
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
+ else if (svga_buffer_has_hw_storage(sbuf)) {
+ boolean retry;
- map = sws->buffer_map(sws, sbuf->hwbuf, transfer->usage);
+ map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
+ if (map == NULL && retry) {
+ /*
+ * At this point, svga_buffer_get_transfer() has already
+ * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
+ * for this buffer.
+ */
+ svga_context_flush(svga, NULL);
+ map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
+ }
}
else {
map = NULL;
struct pipe_transfer *transfer )
{
struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
+ struct svga_context *svga = svga_context(pipe);
struct svga_buffer *sbuf = svga_buffer(transfer->resource);
pipe_mutex_lock(ss->swc_mutex);
--sbuf->map.count;
}
- if (sbuf->hwbuf) {
- sws->buffer_unmap(sws, sbuf->hwbuf);
+ if (svga_buffer_has_hw_storage(sbuf)) {
+ svga_buffer_hw_storage_unmap(svga, sbuf);
}
if (transfer->usage & PIPE_TRANSFER_WRITE) {
if(sbuf->swbuf && !sbuf->user)
align_free(sbuf->swbuf);
+ ss->total_resource_bytes -= sbuf->size;
+
FREE(sbuf);
}
debug_reference(&sbuf->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
+ sbuf->size = util_resource_size(template);
+ ss->total_resource_bytes += sbuf->size;
+
return &sbuf->b.b;
error2: