#include "pipe/p_state.h"
#include "util/u_transfer.h"
-#include "util/u_double_list.h"
-
#include "svga_screen_cache.h"
+#include "svga_screen.h"
+#include "svga_cmd.h"
+#include "svga_context.h"
/**
#define SVGA_BUFFER_MAX_RANGES 32
-struct svga_screen;
struct svga_context;
struct svga_winsys_buffer;
struct svga_winsys_surface;
unsigned end;
};
+struct svga_3d_update_gb_image;
+
+/**
+ * This structure describes the bind flags and cache key associated
+ * with the host surface.
+ */
+struct svga_buffer_surface
+{
+ struct list_head list;
+ unsigned bind_flags;
+ struct svga_host_surface_cache_key key;
+ struct svga_winsys_surface *handle;
+};
/**
* SVGA pipe buffer.
{
struct u_resource b;
+ /** This is a superset of b.b.bind */
+ unsigned bind_flags;
+
/**
* Regular (non DMA'able) memory.
*
*/
struct svga_winsys_surface *handle;
+ /**
+ * List of surfaces created for this buffer resource to support
+ * incompatible bind flags.
+ */
+ struct list_head surfaces;
+
/**
* Information about ongoing and past map operations.
*/
*/
SVGA3dCopyBox *boxes;
+ /**
+ * Pointer to the sequence of update commands
+ * *inside* the command buffer.
+ */
+ struct svga_3d_update_gb_image *updates;
+
/**
* Context that has the pending DMA to this buffer.
*/
* a context. It is only valid if the dma.pending is set above.
*/
struct list_head head;
+
+ unsigned size; /**< Approximate size in bytes */
+
+ boolean dirty; /**< Need to do a readback before mapping? */
+
+ /** In some cases we try to keep the results of the translate_indices()
+ * function from svga_draw_elements.c
+ */
+ struct {
+ enum pipe_prim_type orig_prim, new_prim;
+ struct pipe_resource *buffer;
+ unsigned index_size;
+ unsigned offset; /**< first index */
+ unsigned count; /**< num indices */
+ } translated_indices;
};
-static INLINE struct svga_buffer *
-svga_buffer(struct pipe_resource *buffer)
+static inline struct svga_buffer *
+svga_buffer(struct pipe_resource *resource)
{
- if (buffer) {
- assert(((struct svga_buffer *)buffer)->b.vtbl == &svga_buffer_vtbl);
- return (struct svga_buffer *)buffer;
- }
- return NULL;
+ struct svga_buffer *buf = (struct svga_buffer *) resource;
+ assert(buf == NULL || buf->b.vtbl == &svga_buffer_vtbl);
+ return buf;
}
* Returns TRUE for user buffers. We may
* decide to use an alternate upload path for these buffers.
*/
-static INLINE boolean
+static inline boolean
svga_buffer_is_user_buffer( struct pipe_resource *buffer )
{
if (buffer) {
}
}
+/**
+ * Returns a pointer to a struct svga_winsys_screen given a
+ * struct svga_buffer.
+ */
+static inline struct svga_winsys_screen *
+svga_buffer_winsys_screen(struct svga_buffer *sbuf)
+{
+ return svga_screen(sbuf->b.b.screen)->sws;
+}
+
+
+/**
+ * Returns whether a buffer has hardware storage that is
+ * visible to the GPU.
+ */
+static inline boolean
+svga_buffer_has_hw_storage(struct svga_buffer *sbuf)
+{
+ if (svga_buffer_winsys_screen(sbuf)->have_gb_objects)
+ return (sbuf->handle ? TRUE : FALSE);
+ else
+ return (sbuf->hwbuf ? TRUE : FALSE);
+}
+/**
+ * Map the hardware storage of a buffer.
+ * \param flags bitmask of PIPE_TRANSFER_* flags
+ */
+static inline void *
+svga_buffer_hw_storage_map(struct svga_context *svga,
+ struct svga_buffer *sbuf,
+ unsigned flags, boolean *retry)
+{
+ struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
+
+ svga->hud.num_buffers_mapped++;
+
+ if (sws->have_gb_objects) {
+ return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry);
+ } else {
+ *retry = FALSE;
+ return sws->buffer_map(sws, sbuf->hwbuf, flags);
+ }
+}
+
+/**
+ * Unmap the hardware storage of a buffer.
+ */
+static inline void
+svga_buffer_hw_storage_unmap(struct svga_context *svga,
+ struct svga_buffer *sbuf)
+{
+ struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
+
+ if (sws->have_gb_objects) {
+ struct svga_winsys_context *swc = svga->swc;
+ boolean rebind;
+ swc->surface_unmap(swc, sbuf->handle, &rebind);
+ if (rebind) {
+ enum pipe_error ret;
+ ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
+ if (ret != PIPE_OK) {
+ /* flush and retry */
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
+ assert(ret == PIPE_OK);
+ }
+ }
+ } else
+ sws->buffer_unmap(sws, sbuf->hwbuf);
+}
struct pipe_resource *
*/
struct svga_winsys_surface *
svga_buffer_handle(struct svga_context *svga,
- struct pipe_resource *buf);
+ struct pipe_resource *buf,
+ unsigned tobind_flags);
void
svga_context_flush_buffers(struct svga_context *svga);