#include "svga_debug.h"
-/* Allocate a winsys_buffer (ie. DMA, aka GMR memory).
+#define MAX_DMA_SIZE (8 * 1024 * 1024)
+
+
+/**
+ * Allocate a winsys_buffer (ie. DMA, aka GMR memory).
+ *
+ * It will flush and retry in case the first attempt to create a DMA buffer
+ * fails, so it should not be called from any function involved in flushing
+ * to avoid recursion.
*/
struct svga_winsys_buffer *
-svga_winsys_buffer_create( struct svga_screen *ss,
+svga_winsys_buffer_create( struct svga_context *svga,
unsigned alignment,
unsigned usage,
unsigned size )
{
- struct svga_winsys_screen *sws = ss->sws;
+ struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_winsys_buffer *buf;
+ /* XXX this shouldn't be a hard-coded number; it should be queried
+ * somehow.
+ */
+ if (size > MAX_DMA_SIZE) {
+ return NULL;
+ }
+
/* Just try */
buf = sws->buffer_create(sws, alignment, usage, size);
if(!buf) {
size);
/* Try flushing all pending DMAs */
- svga_screen_flush(ss, NULL);
+ svga_context_flush(svga, NULL);
buf = sws->buffer_create(sws, alignment, usage, size);
-
}
return buf;
assert(!sbuf->user);
if(!sbuf->hwbuf) {
+ struct svga_winsys_screen *sws = ss->sws;
unsigned alignment = 16;
unsigned usage = 0;
unsigned size = sbuf->b.b.width0;
- sbuf->hwbuf = svga_winsys_buffer_create(ss, alignment, usage, size);
+ sbuf->hwbuf = sws->buffer_create(sws, alignment, usage, size);
if(!sbuf->hwbuf)
return PIPE_ERROR_OUT_OF_MEMORY;
{
SVGA3dCopyBox *boxes;
unsigned i;
+ struct pipe_resource *dummy;
assert(sbuf->handle);
assert(sbuf->hwbuf);
sbuf->dma.svga = NULL;
sbuf->dma.boxes = NULL;
- /* Decrement reference count */
- pipe_reference(&(sbuf->b.b.reference), NULL);
- sbuf = NULL;
+ /* Decrement reference count (and potentially destroy) */
+ dummy = &sbuf->b.b;
+ pipe_resource_reference(&dummy, NULL);
}
if (offset + size > range->end)
size = range->end - offset;
- hwbuf = svga_winsys_buffer_create(ss, alignment, usage, size);
+ hwbuf = sws->buffer_create(sws, alignment, usage, size);
while (!hwbuf) {
size /= 2;
if (!size)
return PIPE_ERROR_OUT_OF_MEMORY;
- hwbuf = svga_winsys_buffer_create(ss, alignment, usage, size);
+ hwbuf = sws->buffer_create(sws, alignment, usage, size);
}
SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n",
next = curr->next;
}
}
+
+
+void
+svga_redefine_user_buffer(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ unsigned offset,
+ unsigned size)
+{
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_buffer *sbuf = svga_buffer(resource);
+
+ assert(sbuf->user);
+
+ /*
+ * Release any uploaded user buffer.
+ *
+ * TODO: As an optimization, we could try to update the uploaded buffer
+ * instead.
+ */
+
+ pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
+
+ pipe_mutex_lock(ss->swc_mutex);
+
+ if (offset + size > resource->width0) {
+ /*
+ * User buffers shouldn't have DMA directly, unless
+ * SVGA_COMBINE_USERBUFFERS is not set.
+ */
+
+ if (sbuf->dma.pending) {
+ svga_buffer_upload_flush(svga, sbuf);
+ }
+
+ if (sbuf->handle) {
+ svga_buffer_destroy_host_surface(ss, sbuf);
+ }
+
+ if (sbuf->hwbuf) {
+ svga_buffer_destroy_hw_storage(ss, sbuf);
+ }
+
+ sbuf->key.size.width = sbuf->b.b.width0 = offset + size;
+ }
+
+ pipe_mutex_unlock(ss->swc_mutex);
+
+ svga->curr.any_user_vertex_buffers = TRUE;
+ svga->dirty |= SVGA_NEW_VBUFFER | SVGA_NEW_VELEMENT;
+}