svga_transfer_dma_band(struct svga_context *svga,
struct svga_transfer *st,
SVGA3dTransferType transfer,
- unsigned y, unsigned h, unsigned srcy,
+ unsigned x, unsigned y, unsigned z,
+ unsigned w, unsigned h, unsigned d,
+ unsigned srcx, unsigned srcy, unsigned srcz,
SVGA3dSurfaceDMAFlags flags)
{
struct svga_texture *texture = svga_texture(st->base.resource);
assert(!st->use_direct_map);
- box.x = st->base.box.x;
+ box.x = x;
box.y = y;
- box.z = st->base.box.z;
- box.w = st->base.box.width;
+ box.z = z;
+ box.w = w;
box.h = h;
- box.d = 1;
- box.srcx = 0;
+ box.d = d;
+ box.srcx = srcx;
box.srcy = srcy;
- box.srcz = 0;
+ box.srcz = srcz;
SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - "
"(%u, %u, %u), %ubpp\n",
transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
texture->handle,
st->slice,
- st->base.box.x,
+ x,
y,
- box.z,
- st->base.box.x + st->base.box.width,
+ z,
+ x + w,
y + h,
- box.z + 1,
+ z + 1,
util_format_get_blocksize(texture->b.b.format) * 8 /
(util_format_get_blockwidth(texture->b.b.format)
* util_format_get_blockheight(texture->b.b.format)));
if (!st->swbuf) {
/* Do the DMA transfer in a single go */
svga_transfer_dma_band(svga, st, transfer,
- st->base.box.y, st->base.box.height, 0,
+ st->base.box.x, st->base.box.y, st->base.box.z,
+ st->base.box.width, st->base.box.height, st->base.box.depth,
+ 0, 0, 0,
flags);
if (transfer == SVGA3D_READ_HOST_VRAM) {
}
}
- svga_transfer_dma_band(svga, st, transfer, y, h, srcy, flags);
+ svga_transfer_dma_band(svga, st, transfer,
+ st->base.box.x, y, st->base.box.z,
+ st->base.box.width, h, st->base.box.depth,
+ 0, srcy, 0, flags);
/*
* Prevent the texture contents to be discarded on the next band
FREE(tex->defined);
FREE(tex->rendered_to);
+ FREE(tex->dirty);
FREE(tex);
assert(ss->hud.num_resources > 0);
if (!st)
return NULL;
+ st->base.level = level;
+ st->base.usage = usage;
+ st->base.box = *box;
+
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ st->slice = st->base.box.z;
+ st->base.box.z = 0; /* so we don't apply double offsets below */
+ break;
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_1D_ARRAY:
+ st->slice = st->base.box.z;
+ st->base.box.z = 0; /* so we don't apply double offsets below */
+
+ /* Force direct map for transfering multiple slices */
+ if (st->base.box.depth > 1)
+ use_direct_map = svga_have_gb_objects(svga);
+
+ break;
+ default:
+ st->slice = 0;
+ break;
+ }
+
{
unsigned w, h;
if (use_direct_map) {
pipe_resource_reference(&st->base.resource, texture);
- st->base.level = level;
- st->base.usage = usage;
- st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
st->base.layer_stride = st->base.stride * nblocksy;
- switch (tex->b.b.target) {
- case PIPE_TEXTURE_CUBE:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_1D_ARRAY:
- st->slice = st->base.box.z;
- st->base.box.z = 0; /* so we don't apply double offsets below */
- break;
- default:
- st->slice = 0;
- break;
+ if (usage & PIPE_TRANSFER_WRITE) {
+ /* record texture upload for HUD */
+ svga->hud.num_bytes_uploaded +=
+ nblocksx * nblocksy * d * util_format_get_blocksize(texture->format);
}
if (!use_direct_map) {
return NULL;
}
+ /* If this is the first time mapping to the surface in this
+ * command buffer, clear the dirty masks of this surface.
+ */
+ if (sws->surface_is_flushed(sws, surf)) {
+ svga_clear_texture_dirty(tex);
+ }
+
if (need_tex_readback(transfer)) {
enum pipe_error ret;
ret = readback_image_vgpu9(svga, surf, st->slice, transfer->level);
}
+ svga->hud.num_readbacks++;
+
assert(ret == PIPE_OK);
(void) ret;
else {
assert(transfer->usage & PIPE_TRANSFER_WRITE);
if ((transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
- svga_surfaces_flush(svga);
- if (!sws->surface_is_flushed(sws, surf))
- svga_context_flush(svga, NULL);
+ if (svga_is_texture_dirty(tex, st->slice, transfer->level)) {
+ /*
+ * do a surface flush if the subresource has been modified
+ * in this command buffer.
+ */
+ svga_surfaces_flush(svga);
+ if (!sws->surface_is_flushed(sws, surf)) {
+ svga->hud.surface_write_flushes++;
+ svga_context_flush(svga, NULL);
+ }
+ }
}
}
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ /* mark this texture level as dirty */
+ svga_set_texture_dirty(tex, st->slice, transfer->level);
+ }
}
st->use_direct_map = use_direct_map;
/*
* Make sure we return NULL if the map fails
*/
- if (map == NULL) {
+ if (!map) {
FREE(st);
return map;
}
baseLevelSize.height = tex->b.b.height0;
baseLevelSize.depth = tex->b.b.depth0;
+ if ((tex->b.b.target == PIPE_TEXTURE_1D_ARRAY) ||
+ (tex->b.b.target == PIPE_TEXTURE_2D_ARRAY)) {
+ st->base.layer_stride =
+ svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
+ tex->b.b.last_level + 1, 1, 0);
+ }
+
offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
tex->b.b.last_level + 1, /* numMips */
st->slice, level);
svga_texture(transfer->resource)->handle;
SVGA3dBox box;
enum pipe_error ret;
+ unsigned nlayers = 1;
assert(svga_have_gb_objects(svga));
/* update the effected region */
box.x = transfer->box.x;
box.y = transfer->box.y;
+ box.w = transfer->box.width;
+ box.h = transfer->box.height;
+ box.d = transfer->box.depth;
+
switch (tex->b.b.target) {
case PIPE_TEXTURE_CUBE:
+ box.z = 0;
+ break;
case PIPE_TEXTURE_2D_ARRAY:
+ nlayers = box.d;
box.z = 0;
+ box.d = 1;
break;
case PIPE_TEXTURE_1D_ARRAY:
+ nlayers = box.d;
box.y = box.z = 0;
+ box.d = 1;
break;
default:
box.z = transfer->box.z;
break;
}
- box.w = transfer->box.width;
- box.h = transfer->box.height;
- box.d = transfer->box.depth;
if (0)
debug_printf("%s %d, %d, %d %d x %d x %d\n",
box.w, box.h, box.d);
if (svga_have_vgpu10(svga)) {
- ret = update_image_vgpu10(svga, surf, &box, st->slice, transfer->level,
- tex->b.b.last_level + 1);
+ unsigned i;
+ for (i = 0; i < nlayers; i++) {
+ ret = update_image_vgpu10(svga, surf, &box,
+ st->slice + i, transfer->level,
+ tex->b.b.last_level + 1);
+ assert(ret == PIPE_OK);
+ }
} else {
+ assert(nlayers == 1);
ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level);
+ assert(ret == PIPE_OK);
}
- assert(ret == PIPE_OK);
+ svga->hud.num_resource_updates++;
+
(void) ret;
}
svga_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
svga_texture_transfer_unmap, /* transfer_unmap */
- u_default_transfer_inline_write /* transfer_inline_write */
};
tex->rendered_to = CALLOC(template->depth0 * template->array_size,
sizeof(tex->rendered_to[0]));
if (!tex->rendered_to) {
- FREE(tex->defined);
- FREE(tex);
- return NULL;
+ goto fail;
+ }
+
+ tex->dirty = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->dirty[0]));
+ if (!tex->dirty) {
+ goto fail;
}
tex->b.b = *template;
tex->key.cachable = 1;
+ if ((bindings & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) &&
+ !(bindings & PIPE_BIND_SAMPLER_VIEW)) {
+ /* Also check if the format can be sampled from */
+ if (screen->is_format_supported(screen, template->format,
+ template->target,
+ template->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ bindings |= PIPE_BIND_SAMPLER_VIEW;
+ }
+ }
+
if (bindings & PIPE_BIND_SAMPLER_VIEW) {
tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
tex->key.format = svga_translate_format(svgascreen, template->format,
bindings);
if (tex->key.format == SVGA3D_FORMAT_INVALID) {
- FREE(tex->defined);
- FREE(tex->rendered_to);
- FREE(tex);
- return NULL;
+ goto fail;
}
- /* Use typeless formats for sRGB and depth resources. Typeless
+ /* The actual allocation is done with a typeless format. Typeless
* formats can be reinterpreted as other formats. For example,
* SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
* SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
+ * Do not use typeless formats for SHARED, DISPLAY_TARGET or SCANOUT
+ * buffers.
*/
- if (svgascreen->sws->have_vgpu10 &&
- (util_format_is_srgb(template->format) ||
- format_has_depth(template->format))) {
+ if (svgascreen->sws->have_vgpu10
+ && ((bindings & (PIPE_BIND_SHARED |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT)) == 0)) {
SVGA3dSurfaceFormat typeless = svga_typeless_format(tex->key.format);
if (0) {
debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
svga_format_name(typeless),
bindings);
}
+
+ if (svga_format_is_uncompressed_snorm(tex->key.format)) {
+ /* We can't normally render to snorm surfaces, but once we
+ * substitute a typeless format, we can if the rendertarget view
+ * is unorm. This can happen with GL_ARB_copy_image.
+ */
+ tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
+ tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ }
+
tex->key.format = typeless;
}
tex->handle = svga_screen_surface_create(svgascreen, bindings,
tex->b.b.usage, &tex->key);
if (!tex->handle) {
- FREE(tex->defined);
- FREE(tex->rendered_to);
- FREE(tex);
- return NULL;
+ goto fail;
}
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
svgascreen->hud.num_resources++;
return &tex->b.b;
+
+fail:
+ if (tex->dirty)
+ FREE(tex->dirty);
+ if (tex->rendered_to)
+ FREE(tex->rendered_to);
+ if (tex->defined)
+ FREE(tex->defined);
+ FREE(tex);
+ return NULL;
}
tex->handle = srf;
tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
+ if (!tex->rendered_to)
+ goto fail;
+
+ tex->dirty = CALLOC(1, sizeof(tex->dirty[0]));
+ if (!tex->dirty)
+ goto fail;
+
tex->imported = TRUE;
ss->hud.num_resources++;
return &tex->b.b;
+
+fail:
+ if (tex->defined)
+ FREE(tex->defined);
+ if (tex->rendered_to)
+ FREE(tex->rendered_to);
+ if (tex->dirty)
+ FREE(tex->dirty);
+ FREE(tex);
+ return NULL;
+}
+
+boolean
+svga_texture_generate_mipmap(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ enum pipe_format format,
+ unsigned base_level,
+ unsigned last_level,
+ unsigned first_layer,
+ unsigned last_layer)
+{
+ struct pipe_sampler_view templ, *psv;
+ struct svga_pipe_sampler_view *sv;
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_texture *tex = svga_texture(pt);
+ enum pipe_error ret;
+
+ assert(svga_have_vgpu10(svga));
+
+ /* Only support 2D texture for now */
+ if (pt->target != PIPE_TEXTURE_2D)
+ return FALSE;
+
+ /* Fallback to the mipmap generation utility for those formats that
+ * do not support hw generate mipmap
+ */
+ if (!svga_format_support_gen_mips(format))
+ return FALSE;
+
+ /* Make sure the texture surface was created with
+ * SVGA3D_SURFACE_BIND_RENDER_TARGET
+ */
+ if (!tex->handle || !(tex->key.flags & SVGA3D_SURFACE_BIND_RENDER_TARGET))
+ return FALSE;
+
+ templ.format = format;
+ templ.u.tex.first_layer = first_layer;
+ templ.u.tex.last_layer = last_layer;
+ templ.u.tex.first_level = base_level;
+ templ.u.tex.last_level = last_level;
+
+ psv = pipe->create_sampler_view(pipe, pt, &templ);
+ if (psv == NULL)
+ return FALSE;
+
+ sv = svga_pipe_sampler_view(psv);
+ ret = svga_validate_pipe_sampler_view(svga, sv);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga_validate_pipe_sampler_view(svga, sv);
+ assert(ret == PIPE_OK);
+ }
+
+ ret = SVGA3D_vgpu10_GenMips(svga->swc, sv->id, tex->handle);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_GenMips(svga->swc, sv->id, tex->handle);
+ }
+ pipe_sampler_view_reference(&psv, NULL);
+
+ svga->hud.num_generate_mipmap++;
+
+ return TRUE;
}