#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "os/os_thread.h"
+#include "os/os_time.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
- ss->total_resource_bytes -= tex->size;
+ ss->hud.total_resource_bytes -= tex->size;
FREE(tex->defined);
FREE(tex->rendered_to);
FREE(tex);
+
+ assert(ss->hud.num_resources > 0);
+ if (ss->hud.num_resources > 0)
+ ss->hud.num_resources--;
}
boolean use_direct_map = svga_have_gb_objects(svga) &&
!svga_have_gb_dma(svga);
unsigned d;
+ void *returnVal;
+ int64_t begin = os_time_get();
/* We can't map texture storage directly unless we have GB objects */
if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
break;
}
+ if (usage & PIPE_TRANSFER_WRITE) {
+ /* record texture upload for HUD */
+ svga->hud.num_bytes_uploaded +=
+ nblocksx * nblocksy * d * util_format_get_blocksize(texture->format);
+ }
+
if (!use_direct_map) {
/* Use a DMA buffer */
st->hw_nblocksy = nblocksy;
* Begin mapping code
*/
if (st->swbuf) {
- return st->swbuf;
+ returnVal = st->swbuf;
}
else if (!st->use_direct_map) {
- return sws->buffer_map(sws, st->hwbuf, usage);
+ returnVal = sws->buffer_map(sws, st->hwbuf, usage);
}
else {
SVGA3dSize baseLevelSize;
/*
* Make sure we return NULL if the map fails
*/
- if (map == NULL) {
+ if (!map) {
FREE(st);
return map;
}
offset += svga3dsurface_get_pixel_offset(tex->key.format,
mip_width, mip_height,
xoffset, yoffset, zoffset);
-
- return (void *) (map + offset);
+ returnVal = (void *) (map + offset);
}
+
+ svga->hud.map_buffer_time += (os_time_get() - begin);
+ svga->hud.num_resources_mapped++;
+
+ return returnVal;
}
(debug_reference_descriptor)debug_describe_resource, 0);
tex->size = util_resource_size(template);
- svgascreen->total_resource_bytes += tex->size;
+ svgascreen->hud.total_resource_bytes += tex->size;
+ svgascreen->hud.num_resources++;
return &tex->b.b;
}
struct winsys_handle *whandle)
{
struct svga_winsys_screen *sws = svga_winsys_screen(screen);
+ struct svga_screen *ss = svga_screen(screen);
struct svga_winsys_surface *srf;
struct svga_texture *tex;
enum SVGA3dSurfaceFormat format = 0;
tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
tex->imported = TRUE;
+ ss->hud.num_resources++;
+
return &tex->b.b;
}