*
**********************************************************/
-#include "svga_cmd.h"
+#include "svga3d_reg.h"
+#include "svga3d_surfacedefs.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
#include "os/os_thread.h"
+#include "os/os_time.h"
#include "util/u_format.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_resource.h"
+#include "svga_cmd.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
#include "svga_debug.h"
-/* XXX: This isn't a real hardware flag, but just a hack for kernel to
- * know about primary surfaces. Find a better way to accomplish this.
- */
-#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
-
-
-static INLINE void
+static void
svga_transfer_dma_band(struct svga_context *svga,
struct svga_transfer *st,
SVGA3dTransferType transfer,
unsigned y, unsigned h, unsigned srcy,
SVGA3dSurfaceDMAFlags flags)
{
- struct svga_texture *texture = svga_texture(st->base.resource);
+ struct svga_texture *texture = svga_texture(st->base.resource);
SVGA3dCopyBox box;
enum pipe_error ret;
-
+
+ assert(!st->use_direct_map);
+
box.x = st->base.box.x;
box.y = y;
box.z = st->base.box.z;
box.srcy = srcy;
box.srcz = 0;
- if (st->base.resource->target == PIPE_TEXTURE_CUBE) {
- st->face = st->base.box.z;
- box.z = 0;
- }
- else
- st->face = 0;
-
- SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
- transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
- texture->handle,
- st->face,
- st->base.box.x,
- y,
- box.z,
- st->base.box.x + st->base.box.width,
- y + h,
- box.z + 1,
- util_format_get_blocksize(texture->b.b.format) * 8 /
- (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
+ SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - "
+ "(%u, %u, %u), %ubpp\n",
+ transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
+ texture->handle,
+ st->slice,
+ st->base.box.x,
+ y,
+ box.z,
+ st->base.box.x + st->base.box.width,
+ y + h,
+ box.z + 1,
+ util_format_get_blocksize(texture->b.b.format) * 8 /
+ (util_format_get_blockwidth(texture->b.b.format)
+ * util_format_get_blockheight(texture->b.b.format)));
ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
- if(ret != PIPE_OK) {
+ if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
assert(ret == PIPE_OK);
}
-static INLINE void
+static void
svga_transfer_dma(struct svga_context *svga,
struct svga_transfer *st,
SVGA3dTransferType transfer,
SVGA3dSurfaceDMAFlags flags)
{
- struct svga_texture *texture = svga_texture(st->base.resource);
+ struct svga_texture *texture = svga_texture(st->base.resource);
struct svga_screen *screen = svga_screen(texture->b.b.screen);
struct svga_winsys_screen *sws = screen->sws;
struct pipe_fence_handle *fence = NULL;
+ assert(!st->use_direct_map);
+
if (transfer == SVGA3D_READ_HOST_VRAM) {
SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
}
*/
svga_surfaces_flush( svga );
- if(!st->swbuf) {
+ if (!st->swbuf) {
/* Do the DMA transfer in a single go */
-
svga_transfer_dma_band(svga, st, transfer,
st->base.box.y, st->base.box.height, 0,
flags);
- if(transfer == SVGA3D_READ_HOST_VRAM) {
+ if (transfer == SVGA3D_READ_HOST_VRAM) {
svga_context_flush(svga, &fence);
sws->fence_finish(sws, fence, 0);
sws->fence_reference(sws, &fence, NULL);
}
}
else {
- unsigned y, h, srcy;
- unsigned blockheight = util_format_get_blockheight(st->base.resource->format);
+ int y, h, srcy;
+ unsigned blockheight =
+ util_format_get_blockheight(st->base.resource->format);
+
h = st->hw_nblocksy * blockheight;
srcy = 0;
- for(y = 0; y < st->base.box.height; y += h) {
+
+ for (y = 0; y < st->base.box.height; y += h) {
unsigned offset, length;
void *hw, *sw;
offset = y * st->base.stride / blockheight;
length = h * st->base.stride / blockheight;
- sw = (uint8_t *)st->swbuf + offset;
+ sw = (uint8_t *) st->swbuf + offset;
if (transfer == SVGA3D_WRITE_HOST_VRAM) {
unsigned usage = PIPE_TRANSFER_WRITE;
* Prevent the texture contents to be discarded on the next band
* upload.
*/
-
flags.discard = FALSE;
- if(transfer == SVGA3D_READ_HOST_VRAM) {
+ if (transfer == SVGA3D_READ_HOST_VRAM) {
svga_context_flush(svga, &fence);
sws->fence_finish(sws, fence, 0);
hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_READ);
assert(hw);
- if(hw) {
+ if (hw) {
memcpy(sw, hw, length);
sws->buffer_unmap(sws, st->hwbuf);
}
}
-static boolean
+static boolean
svga_texture_get_handle(struct pipe_screen *screen,
- struct pipe_resource *texture,
- struct winsys_handle *whandle)
+ struct pipe_resource *texture,
+ struct winsys_handle *whandle)
{
struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
unsigned stride;
assert(svga_texture(texture)->key.cachable == 0);
svga_texture(texture)->key.cachable = 0;
+
stride = util_format_get_nblocksx(texture->format, texture->width0) *
util_format_get_blocksize(texture->format);
- return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle);
+
+ return sws->surface_get_handle(sws, svga_texture(texture)->handle,
+ stride, whandle);
}
struct pipe_resource *pt)
{
struct svga_screen *ss = svga_screen(screen);
- struct svga_texture *tex = (struct svga_texture *)pt;
+ struct svga_texture *tex = svga_texture(pt);
ss->texture_timestamp++;
SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
+ ss->hud.total_resource_bytes -= tex->size;
+
+ FREE(tex->defined);
+ FREE(tex->rendered_to);
FREE(tex);
+
+ assert(ss->hud.num_resources > 0);
+ if (ss->hud.num_resources > 0)
+ ss->hud.num_resources--;
}
-/* XXX: Still implementing this as if it was a screen function, but
- * can now modify it to queue transfers on the context.
+/**
+ * Determine if we need to read back a texture image before mapping it.
*/
-static struct pipe_transfer *
-svga_texture_get_transfer(struct pipe_context *pipe,
+static boolean
+need_tex_readback(struct pipe_transfer *transfer)
+{
+ struct svga_texture *t = svga_texture(transfer->resource);
+
+ if (transfer->usage & PIPE_TRANSFER_READ)
+ return TRUE;
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) &&
+ ((transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) {
+ unsigned face;
+
+ if (transfer->resource->target == PIPE_TEXTURE_CUBE) {
+ assert(transfer->box.depth == 1);
+ face = transfer->box.z;
+ }
+ else {
+ face = 0;
+ }
+ if (svga_was_texture_rendered_to(t, face, transfer->level)) {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+
+static enum pipe_error
+readback_image_vgpu9(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ unsigned slice,
+ unsigned level)
+{
+ enum pipe_error ret;
+
+ ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
+ }
+ return ret;
+}
+
+
+static enum pipe_error
+readback_image_vgpu10(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ unsigned slice,
+ unsigned level,
+ unsigned numMipLevels)
+{
+ enum pipe_error ret;
+ unsigned subResource;
+
+ subResource = slice * numMipLevels + level;
+ ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
+ }
+ return ret;
+}
+
+
+static void *
+svga_texture_transfer_map(struct pipe_context *pipe,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
- const struct pipe_box *box)
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
{
struct svga_context *svga = svga_context(pipe);
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
+ struct svga_texture *tex = svga_texture(texture);
struct svga_transfer *st;
- unsigned nblocksx = util_format_get_nblocksx(texture->format, box->width);
- unsigned nblocksy = util_format_get_nblocksy(texture->format, box->height);
-
- /* We can't map texture storage directly */
- if (usage & (PIPE_TRANSFER_MAP_DIRECTLY | PIPE_TRANSFER_MAP_PERMANENTLY))
- return NULL;
+ unsigned nblocksx, nblocksy;
+ boolean use_direct_map = svga_have_gb_objects(svga) &&
+ !svga_have_gb_dma(svga);
+ unsigned d;
+ void *returnVal;
+ int64_t begin = os_time_get();
+
+ /* We can't map texture storage directly unless we have GB objects */
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
+ if (svga_have_gb_objects(svga))
+ use_direct_map = TRUE;
+ else
+ return NULL;
+ }
- assert(box->depth == 1);
st = CALLOC_STRUCT(svga_transfer);
if (!st)
return NULL;
+ {
+ unsigned w, h;
+ if (use_direct_map) {
+ /* we'll directly access the guest-backed surface */
+ w = u_minify(texture->width0, level);
+ h = u_minify(texture->height0, level);
+ d = u_minify(texture->depth0, level);
+ }
+ else {
+ /* we'll put the data into a tightly packed buffer */
+ w = box->width;
+ h = box->height;
+ d = box->depth;
+ }
+ nblocksx = util_format_get_nblocksx(texture->format, w);
+ nblocksy = util_format_get_nblocksy(texture->format, h);
+ }
+
pipe_resource_reference(&st->base.resource, texture);
+
st->base.level = level;
st->base.usage = usage;
st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
- st->base.layer_stride = 0;
-
- st->hw_nblocksy = nblocksy;
+ st->base.layer_stride = st->base.stride * nblocksy;
+
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_1D_ARRAY:
+ st->slice = st->base.box.z;
+ st->base.box.z = 0; /* so we don't apply double offsets below */
+ break;
+ default:
+ st->slice = 0;
+ break;
+ }
- st->hwbuf = svga_winsys_buffer_create(svga,
- 1,
- 0,
- st->hw_nblocksy*st->base.stride);
- while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
- st->hwbuf = svga_winsys_buffer_create(svga,
- 1,
- 0,
- st->hw_nblocksy*st->base.stride);
+ if (usage & PIPE_TRANSFER_WRITE) {
+ /* record texture upload for HUD */
+ svga->hud.num_bytes_uploaded +=
+ nblocksx * nblocksy * d * util_format_get_blocksize(texture->format);
}
- if(!st->hwbuf)
- goto no_hwbuf;
+ if (!use_direct_map) {
+ /* Use a DMA buffer */
+ st->hw_nblocksy = nblocksy;
- if(st->hw_nblocksy < nblocksy) {
- /* We couldn't allocate a hardware buffer big enough for the transfer,
- * so allocate regular malloc memory instead */
- if (0) {
- debug_printf("%s: failed to allocate %u KB of DMA, "
- "splitting into %u x %u KB DMA transfers\n",
- __FUNCTION__,
- (nblocksy*st->base.stride + 1023)/1024,
- (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
- (st->hw_nblocksy*st->base.stride + 1023)/1024);
+ st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
+ st->hw_nblocksy * st->base.stride * d);
+ while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
+ st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
+ st->hw_nblocksy * st->base.stride * d);
}
- st->swbuf = MALLOC(nblocksy*st->base.stride);
- if(!st->swbuf)
- goto no_swbuf;
+ if (!st->hwbuf) {
+ FREE(st);
+ return NULL;
+ }
+
+ if (st->hw_nblocksy < nblocksy) {
+ /* We couldn't allocate a hardware buffer big enough for the transfer,
+ * so allocate regular malloc memory instead */
+ if (0) {
+ debug_printf("%s: failed to allocate %u KB of DMA, "
+ "splitting into %u x %u KB DMA transfers\n",
+ __FUNCTION__,
+ (nblocksy*st->base.stride + 1023)/1024,
+ (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
+ (st->hw_nblocksy*st->base.stride + 1023)/1024);
+ }
+
+ st->swbuf = MALLOC(nblocksy * st->base.stride * d);
+ if (!st->swbuf) {
+ sws->buffer_destroy(sws, st->hwbuf);
+ FREE(st);
+ return NULL;
+ }
+ }
+
+ if (usage & PIPE_TRANSFER_READ) {
+ SVGA3dSurfaceDMAFlags flags;
+ memset(&flags, 0, sizeof flags);
+ svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
+ }
+ } else {
+ struct pipe_transfer *transfer = &st->base;
+ struct svga_winsys_surface *surf = tex->handle;
+
+ if (!surf) {
+ FREE(st);
+ return NULL;
+ }
+
+ if (need_tex_readback(transfer)) {
+ enum pipe_error ret;
+
+ svga_surfaces_flush(svga);
+
+ if (svga_have_vgpu10(svga)) {
+ ret = readback_image_vgpu10(svga, surf, st->slice, transfer->level,
+ tex->b.b.last_level + 1);
+ } else {
+ ret = readback_image_vgpu9(svga, surf, st->slice, transfer->level);
+ }
+
+ assert(ret == PIPE_OK);
+ (void) ret;
+
+ svga_context_flush(svga, NULL);
+
+ /*
+ * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
+ * we could potentially clear the flag for all faces/layers/mips.
+ */
+ svga_clear_texture_rendered_to(tex, st->slice, transfer->level);
+ }
+ else {
+ assert(transfer->usage & PIPE_TRANSFER_WRITE);
+ if ((transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
+ svga_surfaces_flush(svga);
+ if (!sws->surface_is_flushed(sws, surf))
+ svga_context_flush(svga, NULL);
+ }
+ }
}
- if (usage & PIPE_TRANSFER_READ) {
- SVGA3dSurfaceDMAFlags flags;
- memset(&flags, 0, sizeof flags);
- svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
+ st->use_direct_map = use_direct_map;
+
+ *ptransfer = &st->base;
+
+ /*
+ * Begin mapping code
+ */
+ if (st->swbuf) {
+ returnVal = st->swbuf;
}
+ else if (!st->use_direct_map) {
+ returnVal = sws->buffer_map(sws, st->hwbuf, usage);
+ }
+ else {
+ SVGA3dSize baseLevelSize;
+ struct svga_texture *tex = svga_texture(texture);
+ struct svga_winsys_surface *surf = tex->handle;
+ uint8_t *map;
+ boolean retry;
+ unsigned offset, mip_width, mip_height;
+ unsigned xoffset = st->base.box.x;
+ unsigned yoffset = st->base.box.y;
+ unsigned zoffset = st->base.box.z;
+
+ map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
+ if (map == NULL && retry) {
+ /*
+ * At this point, the svga_surfaces_flush() should already have
+ * called in svga_texture_get_transfer().
+ */
+ svga_context_flush(svga, NULL);
+ map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
+ }
- return &st->base;
+ /*
+ * Make sure we return NULL if the map fails
+ */
+ if (!map) {
+ FREE(st);
+ return map;
+ }
-no_swbuf:
- sws->buffer_destroy(sws, st->hwbuf);
-no_hwbuf:
- FREE(st);
- return NULL;
+ /**
+ * Compute the offset to the specific texture slice in the buffer.
+ */
+ baseLevelSize.width = tex->b.b.width0;
+ baseLevelSize.height = tex->b.b.height0;
+ baseLevelSize.depth = tex->b.b.depth0;
+
+ offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
+ tex->b.b.last_level + 1, /* numMips */
+ st->slice, level);
+ if (level > 0) {
+ assert(offset > 0);
+ }
+
+ mip_width = u_minify(tex->b.b.width0, level);
+ mip_height = u_minify(tex->b.b.height0, level);
+
+ offset += svga3dsurface_get_pixel_offset(tex->key.format,
+ mip_width, mip_height,
+ xoffset, yoffset, zoffset);
+ returnVal = (void *) (map + offset);
+ }
+
+ svga->hud.map_buffer_time += (os_time_get() - begin);
+ svga->hud.num_resources_mapped++;
+
+ return returnVal;
}
-/* XXX: Still implementing this as if it was a screen function, but
- * can now modify it to queue transfers on the context.
+/**
+ * Unmap a GB texture surface.
*/
-static void *
-svga_texture_transfer_map( struct pipe_context *pipe,
- struct pipe_transfer *transfer )
+static void
+svga_texture_surface_unmap(struct svga_context *svga,
+ struct pipe_transfer *transfer)
{
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
- struct svga_transfer *st = svga_transfer(transfer);
+ struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle;
+ struct svga_winsys_context *swc = svga->swc;
+ boolean rebind;
+
+ assert(surf);
+
+ swc->surface_unmap(swc, surf, &rebind);
+ if (rebind) {
+ enum pipe_error ret;
+ ret = SVGA3D_BindGBSurface(swc, surf);
+ if (ret != PIPE_OK) {
+ /* flush and retry */
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_BindGBSurface(swc, surf);
+ assert(ret == PIPE_OK);
+ }
+ }
+}
- if(st->swbuf)
- return st->swbuf;
- else
- /* The wait for read transfers already happened when svga_transfer_dma
- * was called. */
- return sws->buffer_map(sws, st->hwbuf, transfer->usage);
+
+static enum pipe_error
+update_image_vgpu9(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ const SVGA3dBox *box,
+ unsigned slice,
+ unsigned level)
+{
+ enum pipe_error ret;
+
+ ret = SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level);
+ }
+ return ret;
}
-/* XXX: Still implementing this as if it was a screen function, but
- * can now modify it to queue transfers on the context.
- */
-static void
-svga_texture_transfer_unmap(struct pipe_context *pipe,
- struct pipe_transfer *transfer)
+static enum pipe_error
+update_image_vgpu10(struct svga_context *svga,
+ struct svga_winsys_surface *surf,
+ const SVGA3dBox *box,
+ unsigned slice,
+ unsigned level,
+ unsigned numMipLevels)
{
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
- struct svga_transfer *st = svga_transfer(transfer);
-
- if(!st->swbuf)
- sws->buffer_unmap(sws, st->hwbuf);
+ enum pipe_error ret;
+ unsigned subResource;
+
+ subResource = slice * numMipLevels + level;
+ ret = SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, subResource);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, subResource);
+ }
+ return ret;
}
static void
-svga_texture_transfer_destroy(struct pipe_context *pipe,
- struct pipe_transfer *transfer)
+svga_texture_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
{
struct svga_context *svga = svga_context(pipe);
- struct svga_texture *tex = svga_texture(transfer->resource);
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st = svga_transfer(transfer);
+ struct svga_texture *tex = svga_texture(transfer->resource);
- if (st->base.usage & PIPE_TRANSFER_WRITE) {
+ if (!st->swbuf) {
+ if (st->use_direct_map) {
+ svga_texture_surface_unmap(svga, transfer);
+ }
+ else {
+ sws->buffer_unmap(sws, st->hwbuf);
+ }
+ }
+
+ if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) {
+ /* Use DMA to transfer texture data */
SVGA3dSurfaceDMAFlags flags;
memset(&flags, 0, sizeof flags);
}
svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
- ss->texture_timestamp++;
- tex->view_age[transfer->level] = ++(tex->age);
- if (transfer->resource->target == PIPE_TEXTURE_CUBE)
- tex->defined[transfer->box.z][transfer->level] = TRUE;
- else
- tex->defined[0][transfer->level] = TRUE;
+ } else if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ struct svga_winsys_surface *surf =
+ svga_texture(transfer->resource)->handle;
+ SVGA3dBox box;
+ enum pipe_error ret;
+
+ assert(svga_have_gb_objects(svga));
+
+ /* update the effected region */
+ box.x = transfer->box.x;
+ box.y = transfer->box.y;
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_2D_ARRAY:
+ box.z = 0;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ box.y = box.z = 0;
+ break;
+ default:
+ box.z = transfer->box.z;
+ break;
+ }
+ box.w = transfer->box.width;
+ box.h = transfer->box.height;
+ box.d = transfer->box.depth;
+
+ if (0)
+ debug_printf("%s %d, %d, %d %d x %d x %d\n",
+ __FUNCTION__,
+ box.x, box.y, box.z,
+ box.w, box.h, box.d);
+
+ if (svga_have_vgpu10(svga)) {
+ ret = update_image_vgpu10(svga, surf, &box, st->slice, transfer->level,
+ tex->b.b.last_level + 1);
+ } else {
+ ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level);
+ }
+
+ assert(ret == PIPE_OK);
+ (void) ret;
}
+ ss->texture_timestamp++;
+ svga_age_texture_view(tex, transfer->level);
+ if (transfer->resource->target == PIPE_TEXTURE_CUBE)
+ svga_define_texture_level(tex, st->slice, transfer->level);
+ else
+ svga_define_texture_level(tex, 0, transfer->level);
+
pipe_resource_reference(&st->base.resource, NULL);
+
FREE(st->swbuf);
- sws->buffer_destroy(sws, st->hwbuf);
+ if (!st->use_direct_map) {
+ sws->buffer_destroy(sws, st->hwbuf);
+ }
FREE(st);
}
-struct u_resource_vtbl svga_texture_vtbl =
+/**
+ * Does format store depth values?
+ */
+static inline boolean
+format_has_depth(enum pipe_format format)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ return util_format_has_depth(desc);
+}
+
+
+struct u_resource_vtbl svga_texture_vtbl =
{
svga_texture_get_handle, /* get_handle */
svga_texture_destroy, /* resource_destroy */
- svga_texture_get_transfer, /* get_transfer */
- svga_texture_transfer_destroy, /* transfer_destroy */
svga_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
svga_texture_transfer_unmap, /* transfer_unmap */
const struct pipe_resource *template)
{
struct svga_screen *svgascreen = svga_screen(screen);
- struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
+ struct svga_texture *tex;
+ unsigned bindings = template->bind;
- if (!tex)
- goto error1;
+ assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
+ if (template->last_level >= SVGA_MAX_TEXTURE_LEVELS) {
+ return NULL;
+ }
+
+ tex = CALLOC_STRUCT(svga_texture);
+ if (!tex) {
+ return NULL;
+ }
+
+ tex->defined = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->defined[0]));
+ if (!tex->defined) {
+ FREE(tex);
+ return NULL;
+ }
+
+ tex->rendered_to = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->rendered_to[0]));
+ if (!tex->rendered_to) {
+ FREE(tex->defined);
+ FREE(tex);
+ return NULL;
+ }
tex->b.b = *template;
tex->b.vtbl = &svga_texture_vtbl;
pipe_reference_init(&tex->b.b.reference, 1);
tex->b.b.screen = screen;
- assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
- if(template->last_level >= SVGA_MAX_TEXTURE_LEVELS)
- goto error2;
-
tex->key.flags = 0;
tex->key.size.width = template->width0;
tex->key.size.height = template->height0;
tex->key.size.depth = template->depth0;
+ tex->key.arraySize = 1;
+ tex->key.numFaces = 1;
+ tex->key.sampleCount = template->nr_samples;
- if(template->target == PIPE_TEXTURE_CUBE) {
- tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
- tex->key.numFaces = 6;
+ if (template->nr_samples > 1) {
+ tex->key.flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
+ }
+
+ if (svgascreen->sws->have_vgpu10) {
+ switch (template->target) {
+ case PIPE_TEXTURE_1D:
+ tex->key.flags |= SVGA3D_SURFACE_1D;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ tex->key.flags |= SVGA3D_SURFACE_1D;
+ /* fall-through */
+ case PIPE_TEXTURE_2D_ARRAY:
+ tex->key.flags |= SVGA3D_SURFACE_ARRAY;
+ tex->key.arraySize = template->array_size;
+ break;
+ case PIPE_TEXTURE_3D:
+ tex->key.flags |= SVGA3D_SURFACE_VOLUME;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
+ tex->key.numFaces = 6;
+ break;
+ default:
+ break;
+ }
}
else {
- tex->key.numFaces = 1;
+ switch (template->target) {
+ case PIPE_TEXTURE_3D:
+ tex->key.flags |= SVGA3D_SURFACE_VOLUME;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
+ tex->key.numFaces = 6;
+ break;
+ default:
+ break;
+ }
}
- /* XXX: Disabled for now */
- tex->key.cachable = 0;
+ tex->key.cachable = 1;
- if (template->bind & PIPE_BIND_SAMPLER_VIEW)
+ if (bindings & PIPE_BIND_SAMPLER_VIEW) {
tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
+ tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
+
+ if (!(bindings & PIPE_BIND_RENDER_TARGET)) {
+ /* Also check if the format is renderable */
+ if (screen->is_format_supported(screen, template->format,
+ template->target,
+ template->nr_samples,
+ PIPE_BIND_RENDER_TARGET)) {
+ bindings |= PIPE_BIND_RENDER_TARGET;
+ }
+ }
+ }
- if (template->bind & PIPE_BIND_DISPLAY_TARGET) {
+ if (bindings & PIPE_BIND_DISPLAY_TARGET) {
tex->key.cachable = 0;
}
- if (template->bind & PIPE_BIND_SHARED) {
+ if (bindings & PIPE_BIND_SHARED) {
tex->key.cachable = 0;
}
- if (template->bind & (PIPE_BIND_SCANOUT |
- PIPE_BIND_CURSOR)) {
- tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
+ if (bindings & (PIPE_BIND_SCANOUT | PIPE_BIND_CURSOR)) {
+ tex->key.scanout = 1;
tex->key.cachable = 0;
}
- /*
+ /*
* Note: Previously we never passed the
* SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
* know beforehand whether a texture will be used as a rendertarget or not
* (XA for example) uses it accurately and certain device versions
* relies on it in certain situations to render correctly.
*/
- if((template->bind & PIPE_BIND_RENDER_TARGET) &&
- !util_format_is_s3tc(template->format))
+ if ((bindings & PIPE_BIND_RENDER_TARGET) &&
+ !util_format_is_s3tc(template->format)) {
tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
-
- if(template->bind & PIPE_BIND_DEPTH_STENCIL)
+ tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ }
+
+ if (bindings & PIPE_BIND_DEPTH_STENCIL) {
tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
-
+ tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
+ }
+
tex->key.numMipLevels = template->last_level + 1;
-
- tex->key.format = svga_translate_format(svgascreen, template->format, template->bind);
- if(tex->key.format == SVGA3D_FORMAT_INVALID)
- goto error2;
+
+ tex->key.format = svga_translate_format(svgascreen, template->format,
+ bindings);
+ if (tex->key.format == SVGA3D_FORMAT_INVALID) {
+ FREE(tex->defined);
+ FREE(tex->rendered_to);
+ FREE(tex);
+ return NULL;
+ }
+
+ /* Use typeless formats for sRGB and depth resources. Typeless
+ * formats can be reinterpreted as other formats. For example,
+ * SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
+ * SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
+ */
+ if (svgascreen->sws->have_vgpu10 &&
+ (util_format_is_srgb(template->format) ||
+ format_has_depth(template->format))) {
+ SVGA3dSurfaceFormat typeless = svga_typeless_format(tex->key.format);
+ if (0) {
+ debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
+ svga_format_name(tex->key.format),
+ svga_format_name(typeless),
+ bindings);
+ }
+ tex->key.format = typeless;
+ }
SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
- tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
- if (tex->handle)
- SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
+ tex->handle = svga_screen_surface_create(svgascreen, bindings,
+ tex->b.b.usage, &tex->key);
+ if (!tex->handle) {
+ FREE(tex->defined);
+ FREE(tex->rendered_to);
+ FREE(tex);
+ return NULL;
+ }
+
+ SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
debug_reference(&tex->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
- return &tex->b.b;
+ tex->size = util_resource_size(template);
+ svgascreen->hud.total_resource_bytes += tex->size;
+ svgascreen->hud.num_resources++;
-error2:
- FREE(tex);
-error1:
- return NULL;
+ return &tex->b.b;
}
struct winsys_handle *whandle)
{
struct svga_winsys_screen *sws = svga_winsys_screen(screen);
+ struct svga_screen *ss = svga_screen(screen);
struct svga_winsys_surface *srf;
struct svga_texture *tex;
enum SVGA3dSurfaceFormat format = 0;
if (!srf)
return NULL;
- if (svga_translate_format(svga_screen(screen), template->format, template->bind) != format) {
- unsigned f1 = svga_translate_format(svga_screen(screen), template->format, template->bind);
+ if (svga_translate_format(svga_screen(screen), template->format,
+ template->bind) != format) {
+ unsigned f1 = svga_translate_format(svga_screen(screen),
+ template->format, template->bind);
unsigned f2 = format;
- /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
- if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
+ /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up.
+ */
+ if (f1 == SVGA3D_B8G8R8A8_UNORM)
+ f1 = SVGA3D_A8R8G8B8;
+ if (f1 == SVGA3D_B8G8R8X8_UNORM)
+ f1 = SVGA3D_X8R8G8B8;
+
+ if ( !( (f1 == f2) ||
+ (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
+ (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_B8G8R8X8_UNORM) ||
(f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
+ (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_B8G8R8A8_UNORM) ||
(f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
(f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
- debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
+ debug_printf("%s wrong format %s != %s\n", __FUNCTION__,
+ svga_format_name(f1), svga_format_name(f2));
return NULL;
}
}
if (!tex)
return NULL;
+ tex->defined = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->defined[0]));
+ if (!tex->defined) {
+ FREE(tex);
+ return NULL;
+ }
+
tex->b.b = *template;
tex->b.vtbl = &svga_texture_vtbl;
pipe_reference_init(&tex->b.b.reference, 1);
tex->b.b.screen = screen;
- if (format == SVGA3D_X8R8G8B8)
- tex->b.b.format = PIPE_FORMAT_B8G8R8X8_UNORM;
- else if (format == SVGA3D_A8R8G8B8)
- tex->b.b.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- else {
- /* ?? */
- }
-
SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
tex->key.cachable = 0;
+ tex->key.format = format;
tex->handle = srf;
+ tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
+ tex->imported = TRUE;
+
+ ss->hud.num_resources++;
+
return &tex->b.b;
}