#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_resource.h"
+#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
#include "svga_resource_texture.h"
#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
-static unsigned int
-svga_texture_is_referenced( struct pipe_context *pipe,
- struct pipe_resource *texture,
- unsigned level, int layer)
-{
- struct svga_texture *tex = svga_texture(texture);
- struct svga_screen *ss = svga_screen(pipe->screen);
-
- /**
- * The screen does not cache texture writes.
- */
-
- if (!tex->handle || ss->sws->surface_is_flushed(ss->sws, tex->handle))
- return PIPE_UNREFERENCED;
-
- /**
- * sws->surface_is_flushed() does not distinguish between read references
- * and write references. So assume a reference is both.
- */
-
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
-}
-
-
-
-/*
- * Helper function and arrays
- */
-
-SVGA3dSurfaceFormat
-svga_translate_format(enum pipe_format format)
-{
- switch(format) {
-
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- return SVGA3D_A8R8G8B8;
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- return SVGA3D_X8R8G8B8;
-
- /* Required for GL2.1:
- */
- case PIPE_FORMAT_B8G8R8A8_SRGB:
- return SVGA3D_A8R8G8B8;
-
- case PIPE_FORMAT_B5G6R5_UNORM:
- return SVGA3D_R5G6B5;
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- return SVGA3D_A1R5G5B5;
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- return SVGA3D_A4R4G4B4;
-
-
- /* XXX: Doesn't seem to work properly.
- case PIPE_FORMAT_Z32_UNORM:
- return SVGA3D_Z_D32;
- */
- case PIPE_FORMAT_Z16_UNORM:
- return SVGA3D_Z_D16;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- return SVGA3D_Z_D24S8;
- case PIPE_FORMAT_X8Z24_UNORM:
- return SVGA3D_Z_D24X8;
-
- case PIPE_FORMAT_A8_UNORM:
- return SVGA3D_ALPHA8;
- case PIPE_FORMAT_L8_UNORM:
- return SVGA3D_LUMINANCE8;
-
- case PIPE_FORMAT_DXT1_RGB:
- case PIPE_FORMAT_DXT1_RGBA:
- return SVGA3D_DXT1;
- case PIPE_FORMAT_DXT3_RGBA:
- return SVGA3D_DXT3;
- case PIPE_FORMAT_DXT5_RGBA:
- return SVGA3D_DXT5;
-
- default:
- return SVGA3D_FORMAT_INVALID;
- }
-}
-
-
-SVGA3dSurfaceFormat
-svga_translate_format_render(enum pipe_format format)
-{
- switch(format) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- case PIPE_FORMAT_B5G6R5_UNORM:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_Z32_UNORM:
- case PIPE_FORMAT_Z16_UNORM:
- case PIPE_FORMAT_L8_UNORM:
- return svga_translate_format(format);
-
- default:
- return SVGA3D_FORMAT_INVALID;
- }
-}
-
-
static INLINE void
svga_transfer_dma_band(struct svga_context *svga,
struct svga_transfer *st,
SVGA3dTransferType transfer,
- unsigned y, unsigned h, unsigned srcy)
+ unsigned y, unsigned h, unsigned srcy,
+ SVGA3dSurfaceDMAFlags flags)
{
struct svga_texture *texture = svga_texture(st->base.resource);
SVGA3dCopyBox box;
util_format_get_blocksize(texture->b.b.format) * 8 /
(util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
- ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1);
+ ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
if(ret != PIPE_OK) {
svga_context_flush(svga, NULL);
- ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1);
+ ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
assert(ret == PIPE_OK);
}
}
static INLINE void
svga_transfer_dma(struct svga_context *svga,
struct svga_transfer *st,
- SVGA3dTransferType transfer)
+ SVGA3dTransferType transfer,
+ SVGA3dSurfaceDMAFlags flags)
{
struct svga_texture *texture = svga_texture(st->base.resource);
struct svga_screen *screen = svga_screen(texture->b.b.screen);
SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
}
+ /* Ensure any pending operations on host surfaces are queued on the command
+ * buffer first.
+ */
+ svga_surfaces_flush( svga );
if(!st->swbuf) {
/* Do the DMA transfer in a single go */
- svga_transfer_dma_band(svga, st, transfer, st->base.box.y, st->base.box.height, 0);
+ svga_transfer_dma_band(svga, st, transfer,
+ st->base.box.y, st->base.box.height, 0,
+ flags);
if(transfer == SVGA3D_READ_HOST_VRAM) {
svga_context_flush(svga, &fence);
}
}
else {
- unsigned y, h, srcy;
+ int y, h, srcy;
unsigned blockheight = util_format_get_blockheight(st->base.resource->format);
h = st->hw_nblocksy * blockheight;
srcy = 0;
sw = (uint8_t *)st->swbuf + offset;
- if(transfer == SVGA3D_WRITE_HOST_VRAM) {
+ if (transfer == SVGA3D_WRITE_HOST_VRAM) {
+ unsigned usage = PIPE_TRANSFER_WRITE;
+
/* Wait for the previous DMAs to complete */
/* TODO: keep one DMA (at half the size) in the background */
- if(y) {
- svga_context_flush(svga, &fence);
- sws->fence_finish(sws, fence, 0);
- sws->fence_reference(sws, &fence, NULL);
+ if (y) {
+ svga_context_flush(svga, NULL);
+ usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
}
- hw = sws->buffer_map(sws, st->hwbuf, PIPE_TRANSFER_WRITE);
+ hw = sws->buffer_map(sws, st->hwbuf, usage);
assert(hw);
- if(hw) {
+ if (hw) {
memcpy(hw, sw, length);
sws->buffer_unmap(sws, st->hwbuf);
}
}
- svga_transfer_dma_band(svga, st, transfer, y, h, srcy);
+ svga_transfer_dma_band(svga, st, transfer, y, h, srcy, flags);
+
+ /*
+ * Prevent the texture contents to be discarded on the next band
+ * upload.
+ */
+
+ flags.discard = FALSE;
if(transfer == SVGA3D_READ_HOST_VRAM) {
svga_context_flush(svga, &fence);
}
-
-
-
static boolean
svga_texture_get_handle(struct pipe_screen *screen,
struct pipe_resource *texture,
struct pipe_resource *pt)
{
struct svga_screen *ss = svga_screen(screen);
- struct svga_texture *tex = (struct svga_texture *)pt;
+ struct svga_texture *tex = svga_texture(pt);
ss->texture_timestamp++;
SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
+ ss->total_resource_bytes -= tex->size;
+
+ FREE(tex->rendered_to);
FREE(tex);
}
-
-
-
-
-
/* XXX: Still implementing this as if it was a screen function, but
* can now modify it to queue transfers on the context.
*/
-static struct pipe_transfer *
-svga_texture_get_transfer(struct pipe_context *pipe,
+static void *
+svga_texture_transfer_map(struct pipe_context *pipe,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
- const struct pipe_box *box)
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
{
struct svga_context *svga = svga_context(pipe);
struct svga_screen *ss = svga_screen(pipe->screen);
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
- assert(box->depth == 1);
st = CALLOC_STRUCT(svga_transfer);
if (!st)
return NULL;
- pipe_resource_reference(&st->base.resource, texture);
+ st->base.resource = texture;
st->base.level = level;
st->base.usage = usage;
st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
- st->base.layer_stride = 0;
+ st->base.layer_stride = st->base.stride * nblocksy;
st->hw_nblocksy = nblocksy;
st->hwbuf = svga_winsys_buffer_create(svga,
1,
0,
- st->hw_nblocksy*st->base.stride);
+ st->hw_nblocksy * st->base.stride * box->depth);
while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
st->hwbuf = svga_winsys_buffer_create(svga,
1,
0,
- st->hw_nblocksy*st->base.stride);
+ st->hw_nblocksy * st->base.stride * box->depth);
}
if(!st->hwbuf)
goto no_swbuf;
}
- if (usage & PIPE_TRANSFER_READ)
- svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM);
+ if (usage & PIPE_TRANSFER_READ) {
+ SVGA3dSurfaceDMAFlags flags;
+ memset(&flags, 0, sizeof flags);
+ svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
+ }
+
+ if (st->swbuf) {
+ *ptransfer = &st->base;
+ return st->swbuf;
+ } else {
+ /* The wait for read transfers already happened when svga_transfer_dma
+ * was called. */
+ void *map = sws->buffer_map(sws, st->hwbuf, usage);
+ if (!map)
+ goto fail;
- return &st->base;
+ *ptransfer = &st->base;
+ return map;
+ }
+fail:
+ FREE(st->swbuf);
no_swbuf:
sws->buffer_destroy(sws, st->hwbuf);
no_hwbuf:
}
-/* XXX: Still implementing this as if it was a screen function, but
- * can now modify it to queue transfers on the context.
- */
-static void *
-svga_texture_transfer_map( struct pipe_context *pipe,
- struct pipe_transfer *transfer )
-{
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
- struct svga_transfer *st = svga_transfer(transfer);
-
- if(st->swbuf)
- return st->swbuf;
- else
- /* The wait for read transfers already happened when svga_transfer_dma
- * was called. */
- return sws->buffer_map(sws, st->hwbuf, transfer->usage);
-}
-
-
/* XXX: Still implementing this as if it was a screen function, but
* can now modify it to queue transfers on the context.
*/
svga_texture_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
+ struct svga_context *svga = svga_context(pipe);
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st = svga_transfer(transfer);
-
+ struct svga_texture *tex = svga_texture(transfer->resource);
+
if(!st->swbuf)
sws->buffer_unmap(sws, st->hwbuf);
-}
+ if (st->base.usage & PIPE_TRANSFER_WRITE) {
+ SVGA3dSurfaceDMAFlags flags;
-static void
-svga_texture_transfer_destroy(struct pipe_context *pipe,
- struct pipe_transfer *transfer)
-{
- struct svga_context *svga = svga_context(pipe);
- struct svga_texture *tex = svga_texture(transfer->resource);
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
- struct svga_transfer *st = svga_transfer(transfer);
+ memset(&flags, 0, sizeof flags);
+ if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ flags.discard = TRUE;
+ }
+ if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
+ flags.unsynchronized = TRUE;
+ }
- if (st->base.usage & PIPE_TRANSFER_WRITE) {
- svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM);
+ svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
ss->texture_timestamp++;
- tex->view_age[transfer->level] = ++(tex->age);
+ svga_age_texture_view(tex, transfer->level);
if (transfer->resource->target == PIPE_TEXTURE_CUBE)
- tex->defined[transfer->box.z][transfer->level] = TRUE;
+ svga_define_texture_level(tex, transfer->box.z, transfer->level);
else
- tex->defined[0][transfer->level] = TRUE;
+ svga_define_texture_level(tex, 0, transfer->level);
}
- pipe_resource_reference(&st->base.resource, NULL);
FREE(st->swbuf);
sws->buffer_destroy(sws, st->hwbuf);
FREE(st);
}
-
-
-
struct u_resource_vtbl svga_texture_vtbl =
{
svga_texture_get_handle, /* get_handle */
svga_texture_destroy, /* resource_destroy */
- svga_texture_is_referenced, /* is_resource_referenced */
- svga_texture_get_transfer, /* get_transfer */
- svga_texture_transfer_destroy, /* transfer_destroy */
svga_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
svga_texture_transfer_unmap, /* transfer_unmap */
};
-
-
struct pipe_resource *
svga_texture_create(struct pipe_screen *screen,
const struct pipe_resource *template)
tex->key.numFaces = 1;
}
- /* XXX: Disabled for now */
- tex->key.cachable = 0;
+ if (template->target == PIPE_TEXTURE_3D) {
+ tex->key.flags |= SVGA3D_SURFACE_VOLUME;
+ }
+
+ tex->key.cachable = 1;
if (template->bind & PIPE_BIND_SAMPLER_VIEW)
tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
tex->key.cachable = 0;
}
- if (template->bind & PIPE_BIND_SCANOUT) {
+ if (template->bind & (PIPE_BIND_SCANOUT |
+ PIPE_BIND_CURSOR)) {
tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
tex->key.cachable = 0;
}
-
+
/*
- * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
+ * Note: Previously we never passed the
+ * SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
* know beforehand whether a texture will be used as a rendertarget or not
* and it always requests PIPE_BIND_RENDER_TARGET, therefore
* passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
+ *
+ * However, this was changed since other state trackers
+ * (XA for example) uses it accurately and certain device versions
+ * relies on it in certain situations to render correctly.
*/
-#if 0
if((template->bind & PIPE_BIND_RENDER_TARGET) &&
!util_format_is_s3tc(template->format))
tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
-#endif
if(template->bind & PIPE_BIND_DEPTH_STENCIL)
tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
tex->key.numMipLevels = template->last_level + 1;
- tex->key.format = svga_translate_format(template->format);
+ tex->key.format = svga_translate_format(svgascreen, template->format, template->bind);
if(tex->key.format == SVGA3D_FORMAT_INVALID)
goto error2;
debug_reference(&tex->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
+ tex->size = util_resource_size(template);
+ svgascreen->total_resource_bytes += tex->size;
+
+ tex->rendered_to = CALLOC(template->depth0 * template->array_size,
+ sizeof(tex->rendered_to[0]));
+ if (!tex->rendered_to)
+ goto error2;
+
return &tex->b.b;
error2:
+ FREE(tex->rendered_to);
FREE(tex);
error1:
return NULL;
}
-
-
struct pipe_resource *
svga_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *template,
if (!srf)
return NULL;
- if (svga_translate_format(template->format) != format) {
- unsigned f1 = svga_translate_format(template->format);
+ if (svga_translate_format(svga_screen(screen), template->format, template->bind) != format) {
+ unsigned f1 = svga_translate_format(svga_screen(screen), template->format, template->bind);
unsigned f2 = format;
/* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
(f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
- (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
+ (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
+ (f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
return NULL;
}
pipe_reference_init(&tex->b.b.reference, 1);
tex->b.b.screen = screen;
- if (format == SVGA3D_X8R8G8B8)
- tex->b.b.format = PIPE_FORMAT_B8G8R8X8_UNORM;
- else if (format == SVGA3D_A8R8G8B8)
- tex->b.b.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- else {
- /* ?? */
- }
-
SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
tex->key.cachable = 0;
tex->handle = srf;
+ tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
+
return &tex->b.b;
}
-