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gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git]
/
src
/
gallium
/
drivers
/
svga
/
svga_resource_texture.h
diff --git
a/src/gallium/drivers/svga/svga_resource_texture.h
b/src/gallium/drivers/svga/svga_resource_texture.h
index 053d74c69131033650bc03527b77a3481df05c38..0c1bb8c4eb1374b7cc15fdf2c0db9483b51fc46a 100644
(file)
--- a/
src/gallium/drivers/svga/svga_resource_texture.h
+++ b/
src/gallium/drivers/svga/svga_resource_texture.h
@@
-287,7
+287,7
@@
svga_texture_from_handle(struct pipe_screen * screen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
-bool
ean
+bool
svga_texture_generate_mipmap(struct pipe_context *pipe,
struct pipe_resource *pt,
enum pipe_format format,