#include "svga_context.h"
#include "svga_resource_texture.h"
#include "svga_sampler_view.h"
-#include "svga_winsys.h"
#include "svga_debug.h"
#include "svga_surface.h"
-#include <util/u_string.h>
-
struct svga_sampler_view *
svga_get_tex_sampler_view(struct pipe_context *pipe,
for (i = v->min_lod; i <= v->max_lod; i++) {
for (k = 0; k < numFaces; k++) {
if (v->age < tex->view_age[i])
- svga_texture_copy_handle(svga, NULL,
+ svga_texture_copy_handle(svga,
tex->handle, 0, 0, 0, i, k,
v->handle, 0, 0, 0, i - v->min_lod, k,
u_minify(tex->b.b.width0, i),