#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "os/os_thread.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_string.h"
{
char res[128];
debug_describe_resource(res, sv->texture);
- util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
+ sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
res, sv->min_lod, sv->max_lod);
}