#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "os/os_thread.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_string.h"
{
char res[128];
debug_describe_resource(res, sv->texture);
- util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
+ sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
res, sv->min_lod, sv->max_lod);
}
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_texture *tex = svga_texture(pt);
struct svga_sampler_view *sv = NULL;
- SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
+ SVGA3dSurface1Flags flags = SVGA3D_SURFACE_HINT_TEXTURE;
SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format,
PIPE_BIND_SAMPLER_VIEW);
boolean view = TRUE;