struct pipe_context;
struct pipe_screen;
struct svga_context;
+struct svga_pipe_sampler_view;
struct svga_winsys_surface;
+struct svga_surface;
enum SVGA3dSurfaceFormat;
*ptr = v;
}
+boolean
+svga_check_sampler_view_resource_collision(struct svga_context *svga,
+ struct svga_winsys_surface *res,
+ enum pipe_shader_type shader);
+
+boolean
+svga_check_sampler_framebuffer_resource_collision(struct svga_context *svga,
+ enum pipe_shader_type shader);
+
+enum pipe_error
+svga_validate_pipe_sampler_view(struct svga_context *svga,
+ struct svga_pipe_sampler_view *sv);
#endif