static float
-svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
+svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dDevCapResult result;
switch (param) {
- case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 7.0;
- case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_POINT_WIDTH_AA:
- /* Keep this to a reasonable size to avoid failures in
- * conform/pntaa.c:
- */
- return SVGA_MAX_POINTSIZE;
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return svgascreen->maxPointSize;
- case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
return 4.0;
return result.u;
- case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
- return 16.0;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0;
+
+ default:
+ debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
+ return 0;
+ }
+}
+
+
+static int
+svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ SVGA3dDevCapResult result;
+ switch (param) {
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 16;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
- case PIPE_CAP_GLSL:
- return svgascreen->use_ps30 && svgascreen->use_vs30;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ return 0;
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
- return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- 12.0 /* 2048x2048 */);
+ return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ 12 /* 2048x2048 */);
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
return 1;
+
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ return 1; /* The color outputs of vertex shaders are not clamped */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp vertex colors */
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp fragment colors */
+
+ /* Unsupported features */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
return 0;
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ return 1;
default:
+ debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
return 0;
}
}
-
-/* This is a fairly pointless interface
- */
-static int
-svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
-{
- return (int) svga_get_paramf( screen, param );
-}
-
static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- return svgascreen->use_ps30 ? 512 : 96;
+ return 512;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_CONSTS:
- return svgascreen->use_ps30 ? 224 : 16;
+ return 224;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
- return svgascreen->use_ps30 ? 32 : 12;
- return result.u;
+ return 32;
+ return MIN2(result.u, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_MAX_ADDRS:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
*/
return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
- return svgascreen->use_ps30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16;
+ default:
+ debug_printf("Unexpected vertex shader query %u\n", param);
+ return 0;
}
break;
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
- return svgascreen->use_vs30 ? 512 : 256;
+ return 512;
return result.u;
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
- return svgascreen->use_vs30 ? 32 : 12;
- return result.u;
+ return 32;
+ return MIN2(result.u, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_MAX_ADDRS:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 0;
default:
- break;
+ debug_printf("Unexpected vertex shader query %u\n", param);
+ return 0;
}
break;
+ case PIPE_SHADER_GEOMETRY:
+ /* no support for geometry shaders at this time */
+ return 0;
default:
- break;
+ debug_printf("Unexpected vertex shader query %u\n", param);
+ return 0;
}
return 0;
}
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case SVGA3D_A4R4G4B4:
+ case SVGA3D_A1R5G5B5:
return FALSE;
default:
struct svga_screen *svgascreen;
struct pipe_screen *screen;
SVGA3dDevCapResult result;
+ boolean use_vs30, use_ps30;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
- svgascreen->use_ps30 =
+ use_ps30 =
sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
- svgascreen->use_vs30 =
+ use_vs30 =
sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
+ /* we require Shader model 3.0 or later */
+ if (!use_ps30 || !use_vs30)
+ goto error2;
+
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
}
}
-#if 1
- /* Shader model 2.0 is unsupported at the moment. */
- if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
- goto error2;
-#else
- if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
- svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
-#endif
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
+ svgascreen->maxPointSize = 1.0F;
+ } else {
+ /* Keep this to a reasonable size to avoid failures in
+ * conform/pntaa.c:
+ */
+ svgascreen->maxPointSize = MIN2(result.f, 80.0f);
+ }
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);