*
**********************************************************/
+#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_string.h"
static float
-svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
+svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dDevCapResult result;
switch (param) {
- case PIPE_CAP_MAX_LINE_WIDTH:
- /* fall-through */
- case PIPE_CAP_MAX_LINE_WIDTH_AA:
- return 7.0;
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ return svgascreen->maxLineWidth;
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ return svgascreen->maxLineWidthAA;
- case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_POINT_WIDTH_AA:
- /* Keep this to a reasonable size to avoid failures in
- * conform/pntaa.c:
- */
- return SVGA_MAX_POINTSIZE;
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return svgascreen->maxPointSize;
- case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
- return 4.0;
- return result.u;
+ return 4.0f;
+ return (float) result.u;
+
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0;
+ case PIPE_CAPF_GUARD_BAND_LEFT:
+ case PIPE_CAPF_GUARD_BAND_TOP:
+ case PIPE_CAPF_GUARD_BAND_RIGHT:
+ case PIPE_CAPF_GUARD_BAND_BOTTOM:
+ return 0.0;
+ }
+
+ debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
+ return 0;
+}
- case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
- return 16.0;
- case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return 16;
+static int
+svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ SVGA3dDevCapResult result;
+
+ switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
- case PIPE_CAP_GLSL:
- return svgascreen->use_ps30 && svgascreen->use_vs30;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
+ case PIPE_CAP_TGSI_TEXCOORD:
+ return 0;
case PIPE_CAP_MAX_RENDER_TARGETS:
- if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
- return 1;
- if(!result.u)
- return 1;
- return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
+ return svgascreen->max_color_buffers;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
- case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
return 0;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ return 0;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ return 0;
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
- return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- 12.0 /* 2048x2048 */);
+ return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ 12 /* 2048x2048 */);
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ return 0;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
-
- case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
+
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ return 1; /* The color outputs of vertex shaders are not clamped */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp vertex colors */
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp fragment colors */
+
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1; /* expected for GL_ARB_framebuffer_object */
+
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
- default:
+ case PIPE_CAP_SM3:
+ return 1;
+
+ /* Unsupported features */
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_COMPUTE:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
return 0;
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return 64;
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ return 1;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+ case PIPE_CAP_ENDIANNESS:
+ return PIPE_ENDIAN_LITTLE;
}
-}
-
-/* This is a fairly pointless interface
- */
-static int
-svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
-{
- return (int) svga_get_paramf( screen, param );
+ debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
+ return 0;
}
static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- return svgascreen->use_ps30 ? 512 : 96;
+ return 512;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_CONSTS:
- return svgascreen->use_ps30 ? 224 : 16;
+ return 224;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
- return svgascreen->use_ps30 ? 32 : 12;
- return result.u;
+ return 32;
+ return MIN2(result.u, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_MAX_ADDRS:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
*/
return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
- return svgascreen->use_ps30 ? 1 : 0;
- case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 0;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
+ default:
+ debug_printf("Unexpected fragment shader query %u\n", param);
+ return 0;
}
break;
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
- return svgascreen->use_vs30 ? 512 : 256;
+ return 512;
return result.u;
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
- return svgascreen->use_vs30 ? 32 : 12;
- return result.u;
+ return 32;
+ return MIN2(result.u, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_MAX_ADDRS:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
- return svgascreen->use_vs30 ? 1 : 0;
- case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return svgascreen->use_vs30 ? 1 : 0;
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return 0;
default:
- break;
+ debug_printf("Unexpected vertex shader query %u\n", param);
+ return 0;
}
break;
+ case PIPE_SHADER_GEOMETRY:
+ case PIPE_SHADER_COMPUTE:
+ /* no support for geometry or compute shaders at this time */
+ return 0;
default:
- break;
+ debug_printf("Unexpected shader type (%u) query\n", shader);
+ return 0;
}
return 0;
}
+/**
+ * Implemnt pipe_screen::is_format_supported().
+ * \param bindings bitmask of PIPE_BIND_x flags
+ */
static boolean
svga_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned tex_usage)
+ unsigned bindings)
{
struct svga_screen *ss = svga_screen(screen);
SVGA3dSurfaceFormat svga_format;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
- assert(tex_usage);
+ assert(bindings);
if (sample_count > 1) {
return FALSE;
}
- svga_format = svga_translate_format(ss, format, tex_usage);
+ svga_format = svga_translate_format(ss, format, bindings);
if (svga_format == SVGA3D_FORMAT_INVALID) {
return FALSE;
}
* visuals for all virtual hardware implementations.
*/
- if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
+ if (bindings & PIPE_BIND_DISPLAY_TARGET) {
switch (svga_format) {
case SVGA3D_A8R8G8B8:
case SVGA3D_X8R8G8B8:
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case SVGA3D_A4R4G4B4:
+ case SVGA3D_A1R5G5B5:
return FALSE;
default:
svga_get_format_cap(ss, svga_format, &caps);
mask.value = 0;
- if (tex_usage & PIPE_BIND_RENDER_TARGET) {
+ if (bindings & PIPE_BIND_RENDER_TARGET) {
mask.offscreenRenderTarget = 1;
}
- if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
+ if (bindings & PIPE_BIND_DEPTH_STENCIL) {
mask.zStencil = 1;
}
- if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
+ if (bindings & PIPE_BIND_SAMPLER_VIEW) {
mask.texture = 1;
}
+ if (target == PIPE_TEXTURE_CUBE) {
+ mask.cubeTexture = 1;
+ }
+ if (target == PIPE_TEXTURE_3D) {
+ mask.volumeTexture = 1;
+ }
+
return (caps.value & mask.value) == mask.value;
}
}
+static int
+svga_get_driver_query_info(struct pipe_screen *screen,
+ unsigned index,
+ struct pipe_driver_query_info *info)
+{
+ static const struct pipe_driver_query_info queries[] = {
+ {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
+ {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
+ {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
+ };
+
+ if (!info)
+ return Elements(queries);
+
+ if (index >= Elements(queries))
+ return 0;
+
+ *info = queries[index];
+ return 1;
+}
+
+
static void
svga_destroy_screen( struct pipe_screen *screen )
{
struct svga_screen *svgascreen;
struct pipe_screen *screen;
SVGA3dDevCapResult result;
+ boolean use_vs30, use_ps30;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
screen->fence_reference = svga_fence_reference;
screen->fence_signalled = svga_fence_signalled;
screen->fence_finish = svga_fence_finish;
+ screen->get_driver_query_info = svga_get_driver_query_info;
svgascreen->sws = sws;
svga_init_screen_resource_functions(svgascreen);
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
- svgascreen->use_ps30 =
+ use_ps30 =
sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
- svgascreen->use_vs30 =
+ use_vs30 =
sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
+ /* we require Shader model 3.0 or later */
+ if (!use_ps30 || !use_vs30)
+ goto error2;
+
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
}
}
-#if 1
- /* Shader model 2.0 is unsupported at the moment. */
- if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
- goto error2;
-#else
- if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
- svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
-#endif
+ /* Query device caps
+ */
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
+ svgascreen->haveLineStipple = FALSE;
+ else
+ svgascreen->haveLineStipple = result.u;
+
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
+ svgascreen->haveLineSmooth = FALSE;
+ else
+ svgascreen->haveLineSmooth = result.u;
+
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
+ svgascreen->maxLineWidth = 1.0F;
+ else
+ svgascreen->maxLineWidth = result.f;
+
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
+ svgascreen->maxLineWidthAA = 1.0F;
+ else
+ svgascreen->maxLineWidthAA = result.f;
+
+ if (0)
+ debug_printf("svga: haveLineStip %u "
+ "haveLineSmooth %u maxLineWidth %f\n",
+ svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
+ svgascreen->maxLineWidth);
+
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
+ svgascreen->maxPointSize = 1.0F;
+ } else {
+ /* Keep this to a reasonable size to avoid failures in
+ * conform/pntaa.c:
+ */
+ svgascreen->maxPointSize = MIN2(result.f, 80.0f);
+ }
+
+ /* The SVGA3D device always supports 4 targets at this time, regardless
+ * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
+ */
+ svgascreen->max_color_buffers = 4;
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);