gallium: add support for LODQ opcodes.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
index a624cd996a31cb9a83ab6680814da90304469268..785b03636e2ec2ebfabb1365b76a7e217f1f0414 100644 (file)
@@ -23,6 +23,7 @@
  *
  **********************************************************/
 
+#include "util/u_format.h"
 #include "util/u_memory.h"
 #include "util/u_inlines.h"
 #include "util/u_string.h"
@@ -94,60 +95,82 @@ svga_get_name( struct pipe_screen *pscreen )
 
 
 static float
-svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
+svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
 {
    struct svga_screen *svgascreen = svga_screen(screen);
    struct svga_winsys_screen *sws = svgascreen->sws;
    SVGA3dDevCapResult result;
 
    switch (param) {
-   case PIPE_CAP_MAX_LINE_WIDTH:
-      /* fall-through */
-   case PIPE_CAP_MAX_LINE_WIDTH_AA:
-      return 7.0;
+   case PIPE_CAPF_MAX_LINE_WIDTH:
+      return svgascreen->maxLineWidth;
+   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+      return svgascreen->maxLineWidthAA;
 
-   case PIPE_CAP_MAX_POINT_WIDTH:
+   case PIPE_CAPF_MAX_POINT_WIDTH:
       /* fall-through */
-   case PIPE_CAP_MAX_POINT_WIDTH_AA:
-      /* Keep this to a reasonable size to avoid failures in
-       * conform/pntaa.c:
-       */
-      return SVGA_MAX_POINTSIZE;
+   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+      return svgascreen->maxPointSize;
 
-   case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
       if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
-         return 4.0;
-      return result.u;
+         return 4.0f;
+      return (float) result.u;
+
+   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+      return 15.0;
+   case PIPE_CAPF_GUARD_BAND_LEFT:
+   case PIPE_CAPF_GUARD_BAND_TOP:
+   case PIPE_CAPF_GUARD_BAND_RIGHT:
+   case PIPE_CAPF_GUARD_BAND_BOTTOM:
+      return 0.0;
+   }
+
+   debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
+   return 0;
+}
 
-   case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
-      return 16.0;
 
-   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
-      return 16;
+static int
+svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
+{
+   struct svga_screen *svgascreen = svga_screen(screen);
+   struct svga_winsys_screen *sws = svgascreen->sws;
+   SVGA3dDevCapResult result;
+
+   switch (param) {
    case PIPE_CAP_NPOT_TEXTURES:
+   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
       return 1;
    case PIPE_CAP_TWO_SIDED_STENCIL:
       return 1;
-   case PIPE_CAP_GLSL:
-      return svgascreen->use_ps30 && svgascreen->use_vs30;
+   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+      return 0;
    case PIPE_CAP_ANISOTROPIC_FILTER:
       return 1;
    case PIPE_CAP_POINT_SPRITE:
       return 1;
+   case PIPE_CAP_TGSI_TEXCOORD:
+      return 0;
    case PIPE_CAP_MAX_RENDER_TARGETS:
-      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
-         return 1;
-      if(!result.u)
-         return 1;
-      return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
+      return svgascreen->max_color_buffers;
    case PIPE_CAP_OCCLUSION_QUERY:
       return 1;
-   case PIPE_CAP_TIMER_QUERY:
+   case PIPE_CAP_QUERY_TIME_ELAPSED:
       return 0;
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
       return 1;
    case PIPE_CAP_TEXTURE_SWIZZLE:
       return 1;
+   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+      return 0;
+   case PIPE_CAP_USER_VERTEX_BUFFERS:
+   case PIPE_CAP_USER_INDEX_BUFFERS:
+      return 0;
+   case PIPE_CAP_USER_CONSTANT_BUFFERS:
+      return 1;
+   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+      return 16;
 
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
       {
@@ -173,36 +196,94 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
        * No mechanism to query the host, and at least limited to 2048x2048 on
        * certain hardware.
        */
-      return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
-                  12.0 /* 2048x2048 */);
+      return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+                  12 /* 2048x2048 */);
 
    case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
       return 1;
 
    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
-   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
       return 1;
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+      return 0;
    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
-   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
       return 0;
-
-   case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
       return 1;
+
+   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+      return 1; /* The color outputs of vertex shaders are not clamped */
+   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+      return 0; /* The driver can't clamp vertex colors */
+   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+      return 0; /* The driver can't clamp fragment colors */
+
    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+      return 1; /* expected for GL_ARB_framebuffer_object */
+
+   case PIPE_CAP_GLSL_FEATURE_LEVEL:
+      return 120;
+
+   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
       return 0;
 
-   default:
+   case PIPE_CAP_SM3:
+      return 1;
+
+   /* Unsupported features */
+   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+   case PIPE_CAP_SHADER_STENCIL_EXPORT:
+   case PIPE_CAP_DEPTH_CLIP_DISABLE:
+   case PIPE_CAP_SEAMLESS_CUBE_MAP:
+   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+   case PIPE_CAP_INDEP_BLEND_ENABLE:
+   case PIPE_CAP_INDEP_BLEND_FUNC:
+   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+   case PIPE_CAP_PRIMITIVE_RESTART:
+   case PIPE_CAP_TGSI_INSTANCEID:
+   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+   case PIPE_CAP_MIN_TEXEL_OFFSET:
+   case PIPE_CAP_MAX_TEXEL_OFFSET:
+   case PIPE_CAP_CONDITIONAL_RENDER:
+   case PIPE_CAP_TEXTURE_BARRIER:
+   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+   case PIPE_CAP_COMPUTE:
+   case PIPE_CAP_START_INSTANCE:
+   case PIPE_CAP_QUERY_TIMESTAMP:
+   case PIPE_CAP_TEXTURE_MULTISAMPLE:
+   case PIPE_CAP_CUBE_MAP_ARRAY:
+   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+   case PIPE_CAP_TGSI_VS_LAYER:
+   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+   case PIPE_CAP_TEXTURE_GATHER_SM5:
+   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+   case PIPE_CAP_FAKE_SW_MSAA:
+   case PIPE_CAP_TEXTURE_QUERY_LOD:
       return 0;
+   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+      return 64;
+   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+      return 1;
+   case PIPE_CAP_MAX_VIEWPORTS:
+      return 1;
+   case PIPE_CAP_ENDIANNESS:
+      return PIPE_ENDIAN_LITTLE;
    }
-}
-
 
-/* This is a fairly pointless interface
- */
-static int
-svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
-{
-   return (int) svga_get_paramf( screen, param );
+   debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
+   return 0;
 }
 
 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
@@ -220,19 +301,19 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
-         return svgascreen->use_ps30 ? 512 : 96;
+         return 512;
       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
          return SVGA3D_MAX_NESTING_LEVEL;
       case PIPE_SHADER_CAP_MAX_INPUTS:
          return 10;
       case PIPE_SHADER_CAP_MAX_CONSTS:
-         return svgascreen->use_ps30 ? 224 : 16;
+         return 224;
       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
-            return svgascreen->use_ps30 ? 32 : 12;
-         return result.u;
+            return 32;
+         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
       case PIPE_SHADER_CAP_MAX_ADDRS:
       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
         /* 
@@ -243,9 +324,11 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
          */
          return 0;
       case PIPE_SHADER_CAP_MAX_PREDS:
-         return svgascreen->use_ps30 ? 1 : 0;
-      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
          return 1;
+      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+         return 0;
+      case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+         return 0;
       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
@@ -255,7 +338,11 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
       case PIPE_SHADER_CAP_INTEGERS:
          return 0;
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+      case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
          return 16;
+      default:
+         debug_printf("Unexpected fragment shader query %u\n", param);
+         return 0;
       }
       break;
    case PIPE_SHADER_VERTEX:
@@ -264,7 +351,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
-            return svgascreen->use_vs30 ? 512 : 256;
+            return 512;
          return result.u;
       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
@@ -280,17 +367,19 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
-            return svgascreen->use_vs30 ? 32 : 12;
-         return result.u;
+            return 32;
+         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
       case PIPE_SHADER_CAP_MAX_ADDRS:
-         return svgascreen->use_vs30 ? 1 : 0;
+         return 1;
       case PIPE_SHADER_CAP_MAX_PREDS:
-         return svgascreen->use_vs30 ? 1 : 0;
-      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
          return 1;
+      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+         return 0;
+      case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+         return 0;
       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
-         return svgascreen->use_vs30 ? 1 : 0;
+         return 1;
       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
          return 0;
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
@@ -299,36 +388,49 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
          return 0;
       case PIPE_SHADER_CAP_INTEGERS:
          return 0;
+      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+      case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+         return 0;
       default:
-         break;
+         debug_printf("Unexpected vertex shader query %u\n", param);
+         return 0;
       }
       break;
+   case PIPE_SHADER_GEOMETRY:
+   case PIPE_SHADER_COMPUTE:
+      /* no support for geometry or compute shaders at this time */
+      return 0;
    default:
-      break;
+      debug_printf("Unexpected shader type (%u) query\n", shader);
+      return 0;
    }
    return 0;
 }
 
 
+/**
+ * Implemnt pipe_screen::is_format_supported().
+ * \param bindings  bitmask of PIPE_BIND_x flags
+ */
 static boolean
 svga_is_format_supported( struct pipe_screen *screen,
                           enum pipe_format format,
                           enum pipe_texture_target target,
                           unsigned sample_count,
-                          unsigned tex_usage)
+                          unsigned bindings)
 {
    struct svga_screen *ss = svga_screen(screen);
    SVGA3dSurfaceFormat svga_format;
    SVGA3dSurfaceFormatCaps caps;
    SVGA3dSurfaceFormatCaps mask;
 
-   assert(tex_usage);
+   assert(bindings);
 
    if (sample_count > 1) {
       return FALSE;
    }
 
-   svga_format = svga_translate_format(ss, format, tex_usage);
+   svga_format = svga_translate_format(ss, format, bindings);
    if (svga_format == SVGA3D_FORMAT_INVALID) {
       return FALSE;
    }
@@ -338,7 +440,7 @@ svga_is_format_supported( struct pipe_screen *screen,
     * visuals for all virtual hardware implementations.
     */
 
-   if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
+   if (bindings & PIPE_BIND_DISPLAY_TARGET) {
       switch (svga_format) {
       case SVGA3D_A8R8G8B8:
       case SVGA3D_X8R8G8B8:
@@ -348,8 +450,8 @@ svga_is_format_supported( struct pipe_screen *screen,
       /* Often unsupported/problematic. This means we end up with the same
        * visuals for all virtual hardware implementations.
        */
-      case PIPE_FORMAT_B4G4R4A4_UNORM:
-      case PIPE_FORMAT_B5G5R5A1_UNORM:
+      case SVGA3D_A4R4G4B4:
+      case SVGA3D_A1R5G5B5:
          return FALSE;
          
       default:
@@ -364,16 +466,23 @@ svga_is_format_supported( struct pipe_screen *screen,
    svga_get_format_cap(ss, svga_format, &caps);
 
    mask.value = 0;
-   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
+   if (bindings & PIPE_BIND_RENDER_TARGET) {
       mask.offscreenRenderTarget = 1;
    }
-   if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
+   if (bindings & PIPE_BIND_DEPTH_STENCIL) {
       mask.zStencil = 1;
    }
-   if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
+   if (bindings & PIPE_BIND_SAMPLER_VIEW) {
       mask.texture = 1;
    }
 
+   if (target == PIPE_TEXTURE_CUBE) {
+      mask.cubeTexture = 1;
+   }
+   if (target == PIPE_TEXTURE_3D) {
+      mask.volumeTexture = 1;
+   }
+
    return (caps.value & mask.value) == mask.value;
 }
 
@@ -411,6 +520,28 @@ svga_fence_finish(struct pipe_screen *screen,
 }
 
 
+static int
+svga_get_driver_query_info(struct pipe_screen *screen,
+                           unsigned index,
+                           struct pipe_driver_query_info *info)
+{
+   static const struct pipe_driver_query_info queries[] = {
+      {"draw-calls", SVGA_QUERY_DRAW_CALLS, 0, FALSE},
+      {"fallbacks", SVGA_QUERY_FALLBACKS, 0, FALSE},
+      {"memory-used", SVGA_QUERY_MEMORY_USED, 0, TRUE}
+   };
+
+   if (!info)
+      return Elements(queries);
+
+   if (index >= Elements(queries))
+      return 0;
+
+   *info = queries[index];
+   return 1;
+}
+
+
 static void
 svga_destroy_screen( struct pipe_screen *screen )
 {
@@ -436,6 +567,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
    struct svga_screen *svgascreen;
    struct pipe_screen *screen;
    SVGA3dDevCapResult result;
+   boolean use_vs30, use_ps30;
 
 #ifdef DEBUG
    SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
@@ -469,6 +601,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
    screen->fence_reference = svga_fence_reference;
    screen->fence_signalled = svga_fence_signalled;
    screen->fence_finish = svga_fence_finish;
+   screen->get_driver_query_info = svga_get_driver_query_info;
    svgascreen->sws = sws;
 
    svga_init_screen_resource_functions(svgascreen);
@@ -479,14 +612,18 @@ svga_screen_create(struct svga_winsys_screen *sws)
       svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
    }
 
-   svgascreen->use_ps30 =
+   use_ps30 =
       sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
       result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
 
-   svgascreen->use_vs30 =
+   use_vs30 =
       sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
       result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
 
+   /* we require Shader model 3.0 or later */
+   if (!use_ps30 || !use_vs30)
+      goto error2;
+
    /*
     * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
     * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
@@ -532,14 +669,47 @@ svga_screen_create(struct svga_winsys_screen *sws)
       }
    }
 
-#if 1
-   /* Shader model 2.0 is unsupported at the moment. */
-   if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
-      goto error2;
-#else
-   if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
-      svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
-#endif
+   /* Query device caps
+    */
+   if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, &result))
+      svgascreen->haveLineStipple = FALSE;
+   else
+      svgascreen->haveLineStipple = result.u;
+
+   if (!sws->get_cap(sws, SVGA3D_DEVCAP_LINE_AA, &result))
+      svgascreen->haveLineSmooth = FALSE;
+   else
+      svgascreen->haveLineSmooth = result.u;
+
+   if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, &result))
+      svgascreen->maxLineWidth = 1.0F;
+   else
+      svgascreen->maxLineWidth = result.f;
+
+   if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, &result))
+      svgascreen->maxLineWidthAA = 1.0F;
+   else
+      svgascreen->maxLineWidthAA = result.f;
+
+   if (0)
+      debug_printf("svga: haveLineStip %u  "
+                   "haveLineSmooth %u  maxLineWidth %f\n",
+                   svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
+                   svgascreen->maxLineWidth);
+
+   if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
+      svgascreen->maxPointSize = 1.0F;
+   } else {
+      /* Keep this to a reasonable size to avoid failures in
+       * conform/pntaa.c:
+       */
+      svgascreen->maxPointSize = MIN2(result.f, 80.0f);
+   }
+
+   /* The SVGA3D device always supports 4 targets at this time, regardless
+    * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
+    */
+   svgascreen->max_color_buffers = 4;
 
    pipe_mutex_init(svgascreen->tex_mutex);
    pipe_mutex_init(svgascreen->swc_mutex);