case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
-
- default:
- debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
- return 0;
+ case PIPE_CAPF_GUARD_BAND_LEFT:
+ case PIPE_CAPF_GUARD_BAND_TOP:
+ case PIPE_CAPF_GUARD_BAND_RIGHT:
+ case PIPE_CAPF_GUARD_BAND_BOTTOM:
+ return 0.0;
}
+
+ debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
+ return 0;
}
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ return 0;
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
- /* Unsupported features */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1; /* expected for GL_ARB_framebuffer_object */
+
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+
+ /* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SM3:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_SCALED_RESOLVE:
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 0;
-
- default:
- debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_COMPUTE:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_QUERY_TIMESTAMP:
return 0;
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ return 1;
}
+
+ debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
+ return 0;
}
static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
/* no support for geometry shaders at this time */
return 0;
default:
- debug_printf("Unexpected vertex shader query %u\n", param);
+ debug_printf("Unexpected shader type (%u) query\n", shader);
return 0;
}
return 0;