gallium: add usage parameter to pipe_buffer_create
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
index fc1b3c980efe2a9ea3225caf1182c7b75d9b597b..9b699eadcc196efb0edf84c5a986ce55f218951e 100644 (file)
  **********************************************************/
 
 #include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "util/u_string.h"
 #include "util/u_math.h"
 
 #include "svga_winsys.h"
+#include "svga_public.h"
 #include "svga_context.h"
 #include "svga_screen.h"
-#include "svga_screen_texture.h"
-#include "svga_screen_buffer.h"
-#include "svga_cmd.h"
+#include "svga_resource_texture.h"
+#include "svga_resource.h"
 #include "svga_debug.h"
 
-#include "svga_hw_reg.h"
 #include "svga3d_shaderdefs.h"
 
 
 int SVGA_DEBUG = 0;
 
 static const struct debug_named_value svga_debug_flags[] = {
-   { "dma",      DEBUG_DMA },
-   { "tgsi",     DEBUG_TGSI },
-   { "pipe",     DEBUG_PIPE },
-   { "state",    DEBUG_STATE },
-   { "screen",   DEBUG_SCREEN },
-   { "tex",      DEBUG_TEX },
-   { "swtnl",    DEBUG_SWTNL },
-   { "const",    DEBUG_CONSTS },
-   { "viewport", DEBUG_VIEWPORT },
-   { "views",    DEBUG_VIEWS },
-   { "perf",     DEBUG_PERF },
-   { "flush",    DEBUG_FLUSH },
-   { "sync",     DEBUG_SYNC },
-   { "cache",    DEBUG_CACHE },
-   {NULL, 0}
+   { "dma",      DEBUG_DMA, NULL },
+   { "tgsi",     DEBUG_TGSI, NULL },
+   { "pipe",     DEBUG_PIPE, NULL },
+   { "state",    DEBUG_STATE, NULL },
+   { "screen",   DEBUG_SCREEN, NULL },
+   { "tex",      DEBUG_TEX, NULL },
+   { "swtnl",    DEBUG_SWTNL, NULL },
+   { "const",    DEBUG_CONSTS, NULL },
+   { "viewport", DEBUG_VIEWPORT, NULL },
+   { "views",    DEBUG_VIEWS, NULL },
+   { "perf",     DEBUG_PERF, NULL },
+   { "flush",    DEBUG_FLUSH, NULL },
+   { "sync",     DEBUG_SYNC, NULL },
+   { "cache",    DEBUG_CACHE, NULL },
+   DEBUG_NAMED_VALUE_END
 };
 #endif
 
@@ -85,7 +84,7 @@ svga_get_name( struct pipe_screen *pscreen )
 
 
 static float
-svga_get_paramf(struct pipe_screen *screen, int param)
+svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
 {
    struct svga_screen *svgascreen = svga_screen(screen);
    struct svga_winsys_screen *sws = svgascreen->sws;
@@ -103,16 +102,20 @@ svga_get_paramf(struct pipe_screen *screen, int param)
       /* Keep this to a reasonable size to avoid failures in
        * conform/pntaa.c:
        */
-      return 80.0;
+      return SVGA_MAX_POINTSIZE;
 
    case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
-      return 4.0;
+      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
+         return 4.0;
+      return result.u;
 
    case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
       return 16.0;
 
    case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
       return 16;
+   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+      return 16;
    case PIPE_CAP_NPOT_TEXTURES:
       return 1;
    case PIPE_CAP_TWO_SIDED_STENCIL:
@@ -131,14 +134,37 @@ svga_get_paramf(struct pipe_screen *screen, int param)
       return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
    case PIPE_CAP_OCCLUSION_QUERY:
       return 1;
+   case PIPE_CAP_TIMER_QUERY:
+      return 0;
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
       return 1;
+
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
-      return SVGA_MAX_TEXTURE_LEVELS;
+      {
+         unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
+         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
+            levels = MIN2(util_logbase2(result.u) + 1, levels);
+         else
+            levels = 12 /* 2048x2048 */;
+         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
+            levels = MIN2(util_logbase2(result.u) + 1, levels);
+         else
+            levels = 12 /* 2048x2048 */;
+         return levels;
+      }
+
    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
-      return 8;  /* max 128x128x128 */
+      if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
+         return 8;  /* max 128x128x128 */
+      return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
+
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
-      return SVGA_MAX_TEXTURE_LEVELS;
+      /*
+       * No mechanism to query the host, and at least limited to 2048x2048 on
+       * certain hardware.
+       */
+      return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+                  12.0 /* 2048x2048 */);
 
    case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
       return 1;
@@ -146,6 +172,16 @@ svga_get_paramf(struct pipe_screen *screen, int param)
    case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
       return 1;
 
+   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+      return 1;
+   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+      return 0;
+
+   case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+      return 1;
+
    default:
       return 0;
    }
@@ -155,34 +191,131 @@ svga_get_paramf(struct pipe_screen *screen, int param)
 /* This is a fairly pointless interface
  */
 static int
-svga_get_param(struct pipe_screen *screen, int param)
+svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
 {
    return (int) svga_get_paramf( screen, param );
 }
 
+static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+{
+   struct svga_screen *svgascreen = svga_screen(screen);
+   struct svga_winsys_screen *sws = svgascreen->sws;
+   SVGA3dDevCapResult result;
+
+   switch (shader)
+   {
+   case PIPE_SHADER_FRAGMENT:
+      switch (param)
+      {
+      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+         return svgascreen->use_ps30 ? 512 : 96;
+      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+         return SVGA3D_MAX_NESTING_LEVEL;
+      case PIPE_SHADER_CAP_MAX_INPUTS:
+         return 10;
+      case PIPE_SHADER_CAP_MAX_CONSTS:
+         return svgascreen->use_ps30 ? 224 : 16;
+      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+         return 1;
+      case PIPE_SHADER_CAP_MAX_TEMPS:
+         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
+            return svgascreen->use_ps30 ? 32 : 12;
+         return result.u;
+      case PIPE_SHADER_CAP_MAX_ADDRS:
+      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+        /* 
+         * Although PS 3.0 has some addressing abilities it can only represent
+         * loops that can be statically determined and unrolled. Given we can
+         * only handle a subset of the cases that the state tracker already
+         * does it is better to defer loop unrolling to the state tracker.
+         */
+         return 0;
+      case PIPE_SHADER_CAP_MAX_PREDS:
+         return svgascreen->use_ps30 ? 1 : 0;
+      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+         return 1;
+      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+         return 0;
+      case PIPE_SHADER_CAP_SUBROUTINES:
+         return 0;
+      }
+      break;
+   case PIPE_SHADER_VERTEX:
+      switch (param)
+      {
+      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
+            return svgascreen->use_vs30 ? 512 : 256;
+         return result.u;
+      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+         /* XXX: until we have vertex texture support */
+         return 0;
+      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+         return SVGA3D_MAX_NESTING_LEVEL;
+      case PIPE_SHADER_CAP_MAX_INPUTS:
+         return 16;
+      case PIPE_SHADER_CAP_MAX_CONSTS:
+         return 256;
+      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+         return 1;
+      case PIPE_SHADER_CAP_MAX_TEMPS:
+         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
+            return svgascreen->use_vs30 ? 32 : 12;
+         return result.u;
+      case PIPE_SHADER_CAP_MAX_ADDRS:
+         return svgascreen->use_vs30 ? 1 : 0;
+      case PIPE_SHADER_CAP_MAX_PREDS:
+         return svgascreen->use_vs30 ? 1 : 0;
+      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+         return 1;
+      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+         return svgascreen->use_vs30 ? 1 : 0;
+      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+         return 0;
+      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+         return 1;
+      case PIPE_SHADER_CAP_SUBROUTINES:
+         return 0;
+      default:
+         break;
+      }
+      break;
+   default:
+      break;
+   }
+   return 0;
+}
 
 static INLINE SVGA3dDevCapIndex
 svga_translate_format_cap(enum pipe_format format)
 {
    switch(format) {
    
-   case PIPE_FORMAT_A8R8G8B8_UNORM:
+   case PIPE_FORMAT_B8G8R8A8_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
-   case PIPE_FORMAT_X8R8G8B8_UNORM:
+   case PIPE_FORMAT_B8G8R8X8_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
 
-   case PIPE_FORMAT_R5G6B5_UNORM:
+   case PIPE_FORMAT_B5G6R5_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
-   case PIPE_FORMAT_A1R5G5B5_UNORM:
+   case PIPE_FORMAT_B5G5R5A1_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
-   case PIPE_FORMAT_A4R4G4B4_UNORM:
+   case PIPE_FORMAT_B4G4R4A4_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
 
    case PIPE_FORMAT_Z16_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
-   case PIPE_FORMAT_Z24S8_UNORM:
+   case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
-   case PIPE_FORMAT_Z24X8_UNORM:
+   case PIPE_FORMAT_X8Z24_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
 
    case PIPE_FORMAT_A8_UNORM:
@@ -206,26 +339,30 @@ svga_translate_format_cap(enum pipe_format format)
 
 static boolean
 svga_is_format_supported( struct pipe_screen *screen,
-                          enum pipe_format format, 
+                          enum pipe_format format,
                           enum pipe_texture_target target,
-                          unsigned tex_usage, 
+                          unsigned sample_count,
+                          unsigned tex_usage,
                           unsigned geom_flags )
 {
    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
    SVGA3dDevCapIndex index;
    SVGA3dDevCapResult result;
-   
+
    assert(tex_usage);
 
+   if (sample_count > 1)
+      return FALSE;
+
    /* Override host capabilities */
-   if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
       switch(format) { 
 
       /* Often unsupported/problematic. This means we end up with the same
        * visuals for all virtual hardware implementations.
        */
-      case PIPE_FORMAT_A4R4G4B4_UNORM:
-      case PIPE_FORMAT_A1R5G5B5_UNORM:
+      case PIPE_FORMAT_B4G4R4A4_UNORM:
+      case PIPE_FORMAT_B5G5R5A1_UNORM:
          return FALSE;
          
       /* Simulate ability to render into compressed textures */
@@ -248,11 +385,11 @@ svga_is_format_supported( struct pipe_screen *screen,
       SVGA3dSurfaceFormatCaps mask;
       
       mask.value = 0;
-      if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+      if (tex_usage & PIPE_BIND_RENDER_TARGET)
          mask.offscreenRenderTarget = 1;
-      if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
+      if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
          mask.zStencil = 1;
-      if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
+      if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
          mask.texture = 1;
 
       if ((result.u & mask.value) == mask.value)
@@ -265,7 +402,7 @@ svga_is_format_supported( struct pipe_screen *screen,
     * duplicated list of supported formats which is prone to getting
     * out of sync:
     */
-   if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+   if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
       return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
    else
       return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
@@ -316,8 +453,6 @@ svga_destroy_screen( struct pipe_screen *screen )
    pipe_mutex_destroy(svgascreen->swc_mutex);
    pipe_mutex_destroy(svgascreen->tex_mutex);
 
-   svgascreen->swc->destroy(svgascreen->swc);
-   
    svgascreen->sws->destroy(svgascreen->sws);
    
    FREE(svgascreen);
@@ -359,15 +494,16 @@ svga_screen_create(struct svga_winsys_screen *sws)
    screen->get_name = svga_get_name;
    screen->get_vendor = svga_get_vendor;
    screen->get_param = svga_get_param;
+   screen->get_shader_param = svga_get_shader_param;
    screen->get_paramf = svga_get_paramf;
    screen->is_format_supported = svga_is_format_supported;
+   screen->context_create = svga_context_create;
    screen->fence_reference = svga_fence_reference;
    screen->fence_signalled = svga_fence_signalled;
    screen->fence_finish = svga_fence_finish;
    svgascreen->sws = sws;
 
-   svga_screen_init_texture_functions(screen);
-   svga_screen_init_buffer_functions(screen);
+   svga_init_screen_resource_functions(svgascreen);
 
    svgascreen->use_ps30 =
       sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
@@ -386,15 +522,9 @@ svga_screen_create(struct svga_winsys_screen *sws)
       svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
 #endif
 
-   svgascreen->swc = sws->context_create(sws);
-   if(!svgascreen->swc)
-      goto error2;
-
    pipe_mutex_init(svgascreen->tex_mutex);
    pipe_mutex_init(svgascreen->swc_mutex);
 
-   LIST_INITHEAD(&svgascreen->cached_buffers);
-   
    svga_screen_cache_init(svgascreen);
 
    return screen;
@@ -404,25 +534,6 @@ error1:
    return NULL;
 }
 
-void svga_screen_flush( struct svga_screen *svgascreen, 
-                        struct pipe_fence_handle **pfence )
-{
-   struct pipe_fence_handle *fence = NULL;
-
-   SVGA_DBG(DEBUG_PERF, "%s\n", __FUNCTION__);
-   
-   pipe_mutex_lock(svgascreen->swc_mutex);
-   svgascreen->swc->flush(svgascreen->swc, &fence);
-   pipe_mutex_unlock(svgascreen->swc_mutex);
-   
-   svga_screen_cache_flush(svgascreen, fence);
-   
-   if(pfence)
-      *pfence = fence;
-   else
-      svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
-}
-
 struct svga_winsys_screen *
 svga_winsys_screen(struct pipe_screen *screen)
 {