**********************************************************/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "svga_winsys.h"
+#include "svga_public.h"
#include "svga_context.h"
#include "svga_screen.h"
-#include "svga_screen_texture.h"
-#include "svga_screen_buffer.h"
-#include "svga_cmd.h"
+#include "svga_resource_texture.h"
+#include "svga_resource.h"
#include "svga_debug.h"
-#include "svga_hw_reg.h"
#include "svga3d_shaderdefs.h"
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
- { "dma", DEBUG_DMA },
- { "tgsi", DEBUG_TGSI },
- { "pipe", DEBUG_PIPE },
- { "state", DEBUG_STATE },
- { "screen", DEBUG_SCREEN },
- { "tex", DEBUG_TEX },
- { "swtnl", DEBUG_SWTNL },
- { "const", DEBUG_CONSTS },
- { "viewport", DEBUG_VIEWPORT },
- { "views", DEBUG_VIEWS },
- { "perf", DEBUG_PERF },
- { "flush", DEBUG_FLUSH },
- { "sync", DEBUG_SYNC },
- { "cache", DEBUG_CACHE },
- {NULL, 0}
+ { "dma", DEBUG_DMA, NULL },
+ { "tgsi", DEBUG_TGSI, NULL },
+ { "pipe", DEBUG_PIPE, NULL },
+ { "state", DEBUG_STATE, NULL },
+ { "screen", DEBUG_SCREEN, NULL },
+ { "tex", DEBUG_TEX, NULL },
+ { "swtnl", DEBUG_SWTNL, NULL },
+ { "const", DEBUG_CONSTS, NULL },
+ { "viewport", DEBUG_VIEWPORT, NULL },
+ { "views", DEBUG_VIEWS, NULL },
+ { "perf", DEBUG_PERF, NULL },
+ { "flush", DEBUG_FLUSH, NULL },
+ { "sync", DEBUG_SYNC, NULL },
+ { "cache", DEBUG_CACHE, NULL },
+ DEBUG_NAMED_VALUE_END
};
#endif
static float
-svga_get_paramf(struct pipe_screen *screen, int param)
+svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
/* Keep this to a reasonable size to avoid failures in
* conform/pntaa.c:
*/
- return 80.0;
+ return SVGA_MAX_POINTSIZE;
case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
- return 4.0;
+ if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
+ return 4.0;
+ return result.u;
case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
return 16.0;
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return 16;
+ case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+ return 16;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
+ case PIPE_CAP_TIMER_QUERY:
+ return 0;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
+
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return SVGA_MAX_TEXTURE_LEVELS;
+ {
+ unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
+ if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
+ levels = MIN2(util_logbase2(result.u) + 1, levels);
+ else
+ levels = 12 /* 2048x2048 */;
+ if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
+ levels = MIN2(util_logbase2(result.u) + 1, levels);
+ else
+ levels = 12 /* 2048x2048 */;
+ return levels;
+ }
+
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 8; /* max 128x128x128 */
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
+ return 8; /* max 128x128x128 */
+ return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
+
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return SVGA_MAX_TEXTURE_LEVELS;
+ /*
+ * No mechanism to query the host, and at least limited to 2048x2048 on
+ * certain hardware.
+ */
+ return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ 12.0 /* 2048x2048 */);
case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 0;
+
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ return 1;
+
default:
return 0;
}
/* This is a fairly pointless interface
*/
static int
-svga_get_param(struct pipe_screen *screen, int param)
+svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
return (int) svga_get_paramf( screen, param );
}
+static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ SVGA3dDevCapResult result;
+
+ switch (shader)
+ {
+ case PIPE_SHADER_FRAGMENT:
+ switch (param)
+ {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return svgascreen->use_ps30 ? 512 : 96;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return SVGA3D_MAX_NESTING_LEVEL;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return 10;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return svgascreen->use_ps30 ? 224 : 16;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
+ return svgascreen->use_ps30 ? 32 : 12;
+ return result.u;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ /*
+ * Although PS 3.0 has some addressing abilities it can only represent
+ * loops that can be statically determined and unrolled. Given we can
+ * only handle a subset of the cases that the state tracker already
+ * does it is better to defer loop unrolling to the state tracker.
+ */
+ return 0;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return svgascreen->use_ps30 ? 1 : 0;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 0;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 0;
+ }
+ break;
+ case PIPE_SHADER_VERTEX:
+ switch (param)
+ {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
+ return svgascreen->use_vs30 ? 512 : 256;
+ return result.u;
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ /* XXX: until we have vertex texture support */
+ return 0;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return SVGA3D_MAX_NESTING_LEVEL;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return 256;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
+ return svgascreen->use_vs30 ? 32 : 12;
+ return result.u;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return svgascreen->use_vs30 ? 1 : 0;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return svgascreen->use_vs30 ? 1 : 0;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ return svgascreen->use_vs30 ? 1 : 0;
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ return 0;
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 0;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ return 0;
+}
static INLINE SVGA3dDevCapIndex
svga_translate_format_cap(enum pipe_format format)
{
switch(format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
- case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
- case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
- case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
- case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
case PIPE_FORMAT_Z16_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
- case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
- case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
static boolean
svga_is_format_supported( struct pipe_screen *screen,
- enum pipe_format format,
+ enum pipe_format format,
enum pipe_texture_target target,
- unsigned tex_usage,
+ unsigned sample_count,
+ unsigned tex_usage,
unsigned geom_flags )
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
SVGA3dDevCapIndex index;
SVGA3dDevCapResult result;
-
+
assert(tex_usage);
+ if (sample_count > 1)
+ return FALSE;
+
/* Override host capabilities */
- if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ if (tex_usage & PIPE_BIND_RENDER_TARGET) {
switch(format) {
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
- case PIPE_FORMAT_A4R4G4B4_UNORM:
- case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
return FALSE;
/* Simulate ability to render into compressed textures */
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
- if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+ if (tex_usage & PIPE_BIND_RENDER_TARGET)
mask.offscreenRenderTarget = 1;
- if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
+ if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
mask.zStencil = 1;
- if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
+ if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
mask.texture = 1;
if ((result.u & mask.value) == mask.value)
* duplicated list of supported formats which is prone to getting
* out of sync:
*/
- if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+ if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
else
return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
pipe_mutex_destroy(svgascreen->swc_mutex);
pipe_mutex_destroy(svgascreen->tex_mutex);
- svgascreen->swc->destroy(svgascreen->swc);
-
svgascreen->sws->destroy(svgascreen->sws);
FREE(svgascreen);
screen->get_name = svga_get_name;
screen->get_vendor = svga_get_vendor;
screen->get_param = svga_get_param;
+ screen->get_shader_param = svga_get_shader_param;
screen->get_paramf = svga_get_paramf;
screen->is_format_supported = svga_is_format_supported;
+ screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
screen->fence_signalled = svga_fence_signalled;
screen->fence_finish = svga_fence_finish;
svgascreen->sws = sws;
- svga_screen_init_texture_functions(screen);
- svga_screen_init_buffer_functions(screen);
+ svga_init_screen_resource_functions(svgascreen);
svgascreen->use_ps30 =
sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
#endif
- svgascreen->swc = sws->context_create(sws);
- if(!svgascreen->swc)
- goto error2;
-
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);
- LIST_INITHEAD(&svgascreen->cached_buffers);
-
svga_screen_cache_init(svgascreen);
return screen;
return NULL;
}
-void svga_screen_flush( struct svga_screen *svgascreen,
- struct pipe_fence_handle **pfence )
-{
- struct pipe_fence_handle *fence = NULL;
-
- SVGA_DBG(DEBUG_PERF, "%s\n", __FUNCTION__);
-
- pipe_mutex_lock(svgascreen->swc_mutex);
- svgascreen->swc->flush(svgascreen->swc, &fence);
- pipe_mutex_unlock(svgascreen->swc_mutex);
-
- svga_screen_cache_flush(svgascreen, fence);
-
- if(pfence)
- *pfence = fence;
- else
- svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
-}
-
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen)
{