#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
+#include "util/u_screen.h"
#include "util/u_string.h"
#include "util/u_math.h"
/* NOTE: this constant may get moved into a svga3d*.h header file */
#define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
-#ifndef MESA_GIT_SHA1
-#define MESA_GIT_SHA1 "(unknown git revision)"
-#endif
-
#ifdef DEBUG
int SVGA_DEBUG = 0;
/** Helper for querying float-valued device cap */
static float
-get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
+get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
+ float defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
/** Helper for querying uint-valued device cap */
static unsigned
-get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
+get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
+ unsigned defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
/** Helper for querying boolean-valued device cap */
static boolean
-get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
+get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
+ boolean defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
- case PIPE_CAPF_GUARD_BAND_LEFT:
- case PIPE_CAPF_GUARD_BAND_TOP:
- case PIPE_CAPF_GUARD_BAND_RIGHT:
- case PIPE_CAPF_GUARD_BAND_BOTTOM:
- return 0.0;
+ case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
+ /* fall-through */
+ case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
+ /* fall-through */
+ case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
+ return 0.0f;
+
}
debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
- case PIPE_CAP_TWO_SIDED_STENCIL:
- return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
/*
* "In virtually every OpenGL implementation and hardware,
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return sws->have_vgpu10;
- case PIPE_CAP_TEXTURE_SHADOW_MAP:
- return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
- case PIPE_CAP_USER_CONSTANT_BUFFERS:
- return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return sws->have_vgpu10 ? 330 : 120;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
+ return sws->have_vgpu10 ? 140 : 120;
+
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
case PIPE_CAP_SM3:
case PIPE_CAP_NATIVE_FENCE_FD:
return sws->have_fence_fd;
- /* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 1;
+
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ return sws->have_sm4_1;
+
+ /* Unsupported features */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
- case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
- case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
+ case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+ case PIPE_CAP_QUERY_SO_OVERFLOW:
+ case PIPE_CAP_MEMOBJ:
+ case PIPE_CAP_LOAD_CONSTBUF:
+ case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
+ case PIPE_CAP_TILE_RASTER_ORDER:
+ case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
+ case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
+ case PIPE_CAP_CONTEXT_PRIORITY_MASK:
+ case PIPE_CAP_FENCE_SIGNAL:
+ case PIPE_CAP_CONSTBUF0_FLAGS:
+ case PIPE_CAP_PACKED_UNIFORMS:
+ case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
+ case PIPE_CAP_MAX_GS_INVOCATIONS:
+ return 32;
+ case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
+ return 1 << 27;
+ default:
+ return u_pipe_screen_get_param_defaults(screen, param);
}
-
- debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
- return 0;
}
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
- /*
- * Although PS 3.0 has some addressing abilities it can only represent
- * loops that can be statically determined and unrolled. Given we can
- * only handle a subset of the cases that the state tracker already
- * does it is better to defer loop unrolling to the state tracker.
- */
+ /*
+ * Although PS 3.0 has some addressing abilities it can only represent
+ * loops that can be statically determined and unrolled. Given we can
+ * only handle a subset of the cases that the state tracker already
+ * does it is better to defer loop unrolling to the state tracker.
+ */
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
return 0;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
+ case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
+ case PIPE_SHADER_CAP_FP16:
+ return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
+ case PIPE_SHADER_CAP_SCALAR_ISA:
+ return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
+ case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
+ case PIPE_SHADER_CAP_FP16:
+ return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
+ case PIPE_SHADER_CAP_SCALAR_ISA:
+ return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
return TRUE;
+ case PIPE_SHADER_CAP_FP16:
+ return FALSE;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return SVGA3D_DX_MAX_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
- return 0;
+ return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ case PIPE_SHADER_CAP_INT64_ATOMICS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
+ case PIPE_SHADER_CAP_SCALAR_ISA:
+ return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
}
-/**
- * Implement pipe_screen::is_format_supported().
- * \param bindings bitmask of PIPE_BIND_x flags
- */
-static boolean
-svga_is_format_supported( struct pipe_screen *screen,
- enum pipe_format format,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned bindings)
-{
- struct svga_screen *ss = svga_screen(screen);
- SVGA3dSurfaceFormat svga_format;
- SVGA3dSurfaceFormatCaps caps;
- SVGA3dSurfaceFormatCaps mask;
-
- assert(bindings);
-
- if (sample_count > 1) {
- /* In ms_samples, if bit N is set it means that we support
- * multisample with N+1 samples per pixel.
- */
- if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
- return FALSE;
- }
- }
-
- svga_format = svga_translate_format(ss, format, bindings);
- if (svga_format == SVGA3D_FORMAT_INVALID) {
- return FALSE;
- }
-
- /* we don't support sRGB rendering into display targets */
- if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
- return FALSE;
- }
-
- /*
- * For VGPU10 vertex formats, skip querying host capabilities
- */
-
- if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
- SVGA3dSurfaceFormat svga_format;
- unsigned flags;
- svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
- return svga_format != SVGA3D_FORMAT_INVALID;
- }
-
- /*
- * Override host capabilities, so that we end up with the same
- * visuals for all virtual hardware implementations.
- */
-
- if (bindings & PIPE_BIND_DISPLAY_TARGET) {
- switch (svga_format) {
- case SVGA3D_A8R8G8B8:
- case SVGA3D_X8R8G8B8:
- case SVGA3D_R5G6B5:
- break;
-
- /* VGPU10 formats */
- case SVGA3D_B8G8R8A8_UNORM:
- case SVGA3D_B8G8R8X8_UNORM:
- case SVGA3D_B5G6R5_UNORM:
- break;
-
- /* Often unsupported/problematic. This means we end up with the same
- * visuals for all virtual hardware implementations.
- */
- case SVGA3D_A4R4G4B4:
- case SVGA3D_A1R5G5B5:
- return FALSE;
-
- default:
- return FALSE;
- }
- }
-
- /*
- * Query the host capabilities.
- */
-
- svga_get_format_cap(ss, svga_format, &caps);
-
- if (bindings & PIPE_BIND_RENDER_TARGET) {
- /* Check that the color surface is blendable, unless it's an
- * integer format.
- */
- if (!svga_format_is_integer(svga_format) &&
- (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
- return FALSE;
- }
- }
-
- mask.value = 0;
- if (bindings & PIPE_BIND_RENDER_TARGET) {
- mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
- }
- if (bindings & PIPE_BIND_DEPTH_STENCIL) {
- mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
- }
- if (bindings & PIPE_BIND_SAMPLER_VIEW) {
- mask.value |= SVGA3DFORMAT_OP_TEXTURE;
- }
-
- if (target == PIPE_TEXTURE_CUBE) {
- mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
- }
- else if (target == PIPE_TEXTURE_3D) {
- mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
- }
-
- return (caps.value & mask.value) == mask.value;
-}
-
-
static void
svga_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
+ QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
+ PIPE_DRIVER_QUERY_TYPE_FLOAT),
};
#undef QUERY
svga_host_log(host_log);
util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
- "%s%s (%s)", log_prefix, PACKAGE_VERSION, MESA_GIT_SHA1);
+ "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
svga_host_log(host_log);
/* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
svga_destroy_screen( struct pipe_screen *screen )
{
struct svga_screen *svgascreen = svga_screen(screen);
-
+
svga_screen_cache_cleanup(svgascreen);
mtx_destroy(&svgascreen->swc_mutex);
mtx_destroy(&svgascreen->tex_mutex);
svgascreen->sws->destroy(svgascreen->sws);
-
+
FREE(svgascreen);
}
svgascreen->maxPointSize = 80.0F;
svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
- /* Multisample samples per pixel */
- if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
- svgascreen->ms_samples =
- get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
- }
-
- /* We only support 4x, 8x, 16x MSAA */
- svgascreen->ms_samples &= ((1 << (4-1)) |
- (1 << (8-1)) |
- (1 << (16-1)));
-
/* Maximum number of constant buffers */
svgascreen->max_const_buffers =
get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
return NULL;
}
+
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen)
{
return svga_screen(screen)->sws;
}
+
#ifdef DEBUG
struct svga_screen *
svga_screen(struct pipe_screen *screen)