#include "svga_public.h"
#include "svga_context.h"
#include "svga_format.h"
-#include "svga_msg.h"
#include "svga_screen.h"
#include "svga_tgsi.h"
#include "svga_resource_texture.h"
*/
build = "build: DEBUG;";
mutex = "mutex: " PIPE_ATOMIC ";";
-#elif defined(VMX86_STATS)
- build = "build: OPT;";
#else
build = "build: RELEASE;";
#endif
-#ifdef HAVE_LLVM
+#ifdef LLVM_AVAILABLE
llvm = "LLVM;";
#endif
- util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
+ snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
return name;
}
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
{
- unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
+ unsigned size = 1 << (SVGA_MAX_TEXTURE_LEVELS - 1);
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
- levels = MIN2(util_logbase2(result.u) + 1, levels);
+ size = MIN2(result.u, size);
else
- levels = 12 /* 2048x2048 */;
+ size = 2048;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
- levels = MIN2(util_logbase2(result.u) + 1, levels);
+ size = MIN2(result.u, size);
else
- levels = 12 /* 2048x2048 */;
- return levels;
+ size = 2048;
+ return size;
}
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
- return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ return MIN2(util_last_bit(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE)),
12 /* 2048x2048 */);
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return sws->have_vgpu10 ? 330 : 120;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
- return sws->have_vgpu10 ? 140 : 120;
+ return sws->have_vgpu10 ? 330 : 120;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
return sws->have_sm4_1;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return sws->have_sm4_1 ? 1 : 0; /* only single-channel textures */
+ case PIPE_CAP_MAX_VARYINGS:
+ return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ return sws->have_coherent;
+
/* Unsupported features */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_PACKED_UNIFORMS:
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
+ case PIPE_CAP_TGSI_DIV:
+ return 1;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
}
-static boolean
+static bool
svga_fence_finish(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
- boolean retVal;
+ bool retVal;
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
static void
init_logging(struct pipe_screen *screen)
{
+ struct svga_screen *svgascreen = svga_screen(screen);
static const char *log_prefix = "Mesa: ";
char host_log[1000];
/* Log Version to Host */
- util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
- "%s%s", log_prefix, svga_get_name(screen));
- svga_host_log(host_log);
+ snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
+ "%s%s\n", log_prefix, svga_get_name(screen));
+ svgascreen->sws->host_log(svgascreen->sws, host_log);
- util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
- "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
- svga_host_log(host_log);
+ snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
+ "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
+ svgascreen->sws->host_log(svgascreen->sws, host_log);
/* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
* line (program name and arguments).
if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
char cmdline[1000];
if (os_get_command_line(cmdline, sizeof(cmdline))) {
- util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
- "%s%s", log_prefix, cmdline);
- svga_host_log(host_log);
+ snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
+ "%s%s\n", log_prefix, cmdline);
+ svgascreen->sws->host_log(svgascreen->sws, host_log);
}
}
}
+/**
+ * no-op logging function to use when SVGA_NO_LOGGING is set.
+ */
+static void
+nop_host_log(struct svga_winsys_screen *sws, const char *message)
+{
+ /* nothing */
+}
+
+
static void
svga_destroy_screen( struct pipe_screen *screen )
{
goto error2;
}
+ debug_printf("%s enabled = %u\n",
+ sws->have_sm4_1 ? "SM4_1" : "VGPU10",
+ sws->have_sm4_1 ? 1 : sws->have_vgpu10);
+
+ debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
+ PACKAGE_VERSION, MESA_GIT_SHA1);
+
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
svgascreen->maxPointSize = 80.0F;
svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
+ /* Multisample samples per pixel */
+ if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
+ if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
+ svgascreen->ms_samples |= 1 << 1;
+ if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
+ svgascreen->ms_samples |= 1 << 3;
+ }
+
/* Maximum number of constant buffers */
svgascreen->max_const_buffers =
get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
- assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
+ svgascreen->max_const_buffers = MIN2(svgascreen->max_const_buffers,
+ SVGA_MAX_CONST_BUFS);
+
+ screen->is_format_supported = svga_is_dx_format_supported;
}
else {
/* VGPU9 */
svga_screen_cache_init(svgascreen);
- init_logging(screen);
+ if (debug_get_bool_option("SVGA_NO_LOGGING", FALSE) == TRUE) {
+ svgascreen->sws->host_log = nop_host_log;
+ } else {
+ init_logging(screen);
+ }
return screen;
error2: