case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
return 0;
}
/* If we get here, we failed to handle a cap above */