{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ return get_uint_cap(sws,
+ SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
+ 512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 512;