return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16;
- case PIPE_SHADER_CAP_OUTPUT_READ:
- return 0;
}
break;
case PIPE_SHADER_VERTEX:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
- case PIPE_SHADER_CAP_OUTPUT_READ:
- return 0;
default:
break;
}