assert(key->numMipLevels > 0);
assert(key->numFaces > 0);
+ assert(key->arraySize > 0);
if (key->format == SVGA3D_BUFFER) {
/* Special case: we don't want to count vertex/index buffers
total_size += img_size;
}
- total_size *= key->numFaces;
+ total_size *= key->numFaces * key->arraySize;
return total_size;
}