#include "svga_screen.h"
#include "svga_screen_cache.h"
#include "svga_context.h"
-
+#include "svga_cmd.h"
#define SVGA_SURFACE_CACHE_ENABLED 1
assert(key->numMipLevels > 0);
assert(key->numFaces > 0);
+ assert(key->arraySize > 0);
if (key->format == SVGA3D_BUFFER) {
/* Special case: we don't want to count vertex/index buffers
total_size += img_size;
}
- total_size *= key->numFaces;
+ total_size *= key->numFaces * key->arraySize * MAX2(1, key->sampleCount);
return total_size;
}
LIST_DEL(&entry->head);
/* Add the cache entry (but not the surface!) to the empty list */
- LIST_ADD(&entry->head, &cache->empty);
+ list_add(&entry->head, &cache->empty);
/* update the cache size */
surf_size = surface_size(&entry->key);
LIST_DEL(&entry->bucket_head);
LIST_DEL(&entry->head);
- LIST_ADD(&entry->head, &cache->empty);
+ list_add(&entry->head, &cache->empty);
if (cache->total_size <= target_size) {
/* all done */
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"cache sid %p\n", entry->handle);
- LIST_ADD(&entry->head, &cache->validated);
+
+ /* If we don't have gb objects, we don't need to invalidate. */
+ if (sws->have_gb_objects)
+ list_add(&entry->head, &cache->validated);
+ else
+ list_add(&entry->head, &cache->invalidated);
cache->total_size += surf_size;
}
sws->fence_reference(sws, &entry->fence, fence);
/* Add entry to the unused list */
- LIST_ADD(&entry->head, &cache->unused);
+ list_add(&entry->head, &cache->unused);
/* Add entry to the hash table bucket */
bucket = svga_screen_cache_bucket(&entry->key);
- LIST_ADD(&entry->bucket_head, &cache->bucket[bucket]);
+ list_add(&entry->bucket_head, &cache->bucket[bucket]);
}
curr = next;
entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head);
assert(entry->handle);
+ assert(svga_have_gb_objects(svga));
if (sws->surface_is_flushed(sws, entry->handle)) {
/* remove entry from the validated list */
/* It is now safe to invalidate the surface content.
* It will be done using the current context.
*/
- if (svga->swc->surface_invalidate(svga->swc, entry->handle) != PIPE_OK) {
- enum pipe_error ret;
+ if (SVGA3D_InvalidateGBSurface(svga->swc, entry->handle) != PIPE_OK) {
+ ASSERTED enum pipe_error ret;
/* Even though surface invalidation here is done after the command
* buffer is flushed, it is still possible that it will
* this function itself is called inside svga_context_flush().
*/
svga->swc->flush(svga->swc, NULL);
- ret = svga->swc->surface_invalidate(svga->swc, entry->handle);
+ ret = SVGA3D_InvalidateGBSurface(svga->swc, entry->handle);
assert(ret == PIPE_OK);
}
/* add the entry to the invalidated list */
- LIST_ADD(&entry->head, &cache->invalidated);
+ list_add(&entry->head, &cache->invalidated);
}
curr = next;
(void) mtx_init(&cache->mutex, mtx_plain);
for (i = 0; i < SVGA_HOST_SURFACE_CACHE_BUCKETS; ++i)
- LIST_INITHEAD(&cache->bucket[i]);
+ list_inithead(&cache->bucket[i]);
- LIST_INITHEAD(&cache->unused);
+ list_inithead(&cache->unused);
- LIST_INITHEAD(&cache->validated);
+ list_inithead(&cache->validated);
- LIST_INITHEAD(&cache->invalidated);
+ list_inithead(&cache->invalidated);
- LIST_INITHEAD(&cache->empty);
+ list_inithead(&cache->empty);
for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i)
- LIST_ADDTAIL(&cache->entries[i].head, &cache->empty);
+ list_addtail(&cache->entries[i].head, &cache->empty);
return PIPE_OK;
}
if (cachable) {
/* Try to re-cycle a previously freed, cached surface */
if (key->format == SVGA3D_BUFFER) {
- SVGA3dSurfaceFlags hint_flag;
+ SVGA3dSurfaceAllFlags hint_flag;
/* For buffers, round the buffer size up to the nearest power
* of two to increase the probability of cache hits. Keep
usage |= SVGA_SURFACE_USAGE_SHARED;
if (key->scanout)
usage |= SVGA_SURFACE_USAGE_SCANOUT;
+ if (key->coherent)
+ usage |= SVGA_SURFACE_USAGE_COHERENT;
handle = sws->surface_create(sws,
key->flags,