#include "svga_reg.h"
#include "svga3d_reg.h"
-#include "pipe/p_thread.h"
+#include "os/os_thread.h"
#include "util/u_double_list.h"
-/* TODO: Reduce this once we don't allocate an index buffer per draw call */
+/* Guess the storage size of cached surfaces and try and keep it under
+ * this amount:
+ */
+#define SVGA_HOST_SURFACE_CACHE_BYTES 16*1024*1024
+
+/* Maximum number of discrete surfaces in the cache:
+ */
#define SVGA_HOST_SURFACE_CACHE_SIZE 1024
-#define SVGA_HOST_SURFACE_CACHE_BUCKETS 64
+/* Number of hash buckets:
+ */
+#define SVGA_HOST_SURFACE_CACHE_BUCKETS 256
struct svga_winsys_surface;
SVGA3dSurfaceFlags flags;
SVGA3dSurfaceFormat format;
SVGA3dSize size;
- uint32_t numFaces;
- uint32_t numMipLevels;
+ uint32_t numFaces:24;
+ uint32_t numMipLevels:7;
+ uint32_t cachable:1; /* False if this is a shared surface */
};