#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "svga_screen_cache.h"
struct pipe_context;
enum SVGA3dSurfaceFormat;
-#define SVGA_MAX_TEXTURE_LEVELS 12 /* 2048x2048 */
+#define SVGA_MAX_TEXTURE_LEVELS 16
/**
{
struct pipe_reference reference;
- struct svga_texture *texture;
+ struct pipe_texture *texture;
int min_lod;
int max_lod;
{
struct pipe_texture base;
- boolean defined[6][PIPE_MAX_TEXTURE_LEVELS];
+ boolean defined[6][SVGA_MAX_TEXTURE_LEVELS];
struct svga_sampler_view *cached_view;
* operation.
*/
struct svga_host_surface_cache_key key;
+
+ /**
+ * Handle for the host side surface.
+ *
+ * This handle is owned by this texture. Views should hold on to a reference
+ * to this texture and never destroy this handle directly.
+ */
struct svga_winsys_surface *handle;
};
extern void
svga_screen_init_texture_functions(struct pipe_screen *screen);
+void
+svga_init_texture_functions(struct pipe_context *pipe);
+
enum SVGA3dSurfaceFormat
svga_translate_format(enum pipe_format format);