unsigned need_prescale:1;
unsigned undo_viewport:1;
unsigned allow_psiz:1;
+ unsigned need_vertex_id_bias:1;
+
/** The following are all 32-bit bitmasks (per VS input) */
unsigned adjust_attrib_range;
unsigned attrib_is_pure_int;
/* tessellation control shader */
struct {
unsigned vertices_per_patch:8;
+ unsigned vertices_out:8;
enum pipe_prim_type prim_mode:8;
enum pipe_tess_spacing spacing:3;
unsigned vertices_order_cw:1;