*
**********************************************************/
+#include "util/u_bitmask.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
*/
static const struct svga_tracked_state *hw_draw_state[] =
{
- &svga_hw_update_zero_stride,
+ &svga_need_tgsi_transform,
&svga_hw_fs,
+ &svga_hw_gs,
&svga_hw_vs,
&svga_hw_rss,
- &svga_hw_tss,
- &svga_hw_tss_binding,
+ &svga_hw_sampler, /* VGPU10 */
+ &svga_hw_sampler_bindings, /* VGPU10 */
+ &svga_hw_tss, /* pre-VGPU10 */
+ &svga_hw_tss_binding, /* pre-VGPU10 */
&svga_hw_clip_planes,
&svga_hw_vdecl,
- &svga_hw_fs_parameters,
- &svga_hw_vs_parameters,
+ &svga_hw_fs_constants,
+ &svga_hw_gs_constants,
+ &svga_hw_vs_constants,
NULL
};
-static int update_state( struct svga_context *svga,
- const struct svga_tracked_state *atoms[],
- unsigned *state )
+static enum pipe_error
+update_state(struct svga_context *svga,
+ const struct svga_tracked_state *atoms[],
+ unsigned *state)
{
+#ifdef DEBUG
boolean debug = TRUE;
- enum pipe_error ret = 0;
+#else
+ boolean debug = FALSE;
+#endif
+ enum pipe_error ret = PIPE_OK;
unsigned i;
ret = svga_hwtnl_flush( svga->hwtnl );
- if (ret != 0)
+ if (ret != PIPE_OK)
return ret;
if (debug) {
if (0)
debug_printf("update: %s\n", atoms[i]->name);
ret = atoms[i]->update( svga, *state );
- if (ret != 0)
+ if (ret != PIPE_OK)
return ret;
}
for (i = 0; atoms[i] != NULL; i++) {
if (check_state(*state, atoms[i]->dirty)) {
ret = atoms[i]->update( svga, *state );
- if (ret != 0)
+ if (ret != PIPE_OK)
return ret;
}
}
}
- return 0;
+ return PIPE_OK;
}
-int svga_update_state( struct svga_context *svga,
- unsigned max_level )
+enum pipe_error
+svga_update_state(struct svga_context *svga, unsigned max_level)
{
struct svga_screen *screen = svga_screen(svga->pipe.screen);
- int ret = 0;
- int i;
+ enum pipe_error ret = PIPE_OK;
+ unsigned i;
+
+ SVGA_STATS_TIME_PUSH(screen->sws, SVGA_STATS_TIME_UPDATESTATE);
/* Check for updates to bound textures. This can't be done in an
* atom as there is no flag which could provoke this test, and we
ret = update_state( svga,
state_levels[i],
&svga->dirty );
- if (ret != 0)
- return ret;
+ if (ret != PIPE_OK)
+ goto done;
svga->state.dirty[i] = 0;
}
svga->state.dirty[i] |= svga->dirty;
svga->dirty = 0;
- return 0;
+
+ svga->hud.num_validations++;
+
+done:
+ SVGA_STATS_TIME_POP(screen->sws);
+ return ret;
}
void svga_update_state_retry( struct svga_context *svga,
unsigned max_level )
{
- int ret;
+ enum pipe_error ret;
ret = svga_update_state( svga, max_level );
ret = svga_update_state( svga, max_level );
}
- assert( ret == 0 );
+ assert( ret == PIPE_OK );
}
*/
enum pipe_error svga_emit_initial_state( struct svga_context *svga )
{
- SVGA3dRenderState *rs;
- unsigned count = 0;
- const unsigned COUNT = 2;
- enum pipe_error ret;
-
- ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
- if (ret)
+ if (svga_have_vgpu10(svga)) {
+ SVGA3dRasterizerStateId id = util_bitmask_add(svga->rast_object_id_bm);
+ enum pipe_error ret;
+
+ /* XXX preliminary code */
+ ret = SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
+ id,
+ SVGA3D_FILLMODE_FILL,
+ SVGA3D_CULL_NONE,
+ 1, /* frontCounterClockwise */
+ 0, /* depthBias */
+ 0.0f, /* depthBiasClamp */
+ 0.0f, /* slopeScaledDepthBiasClamp */
+ 0, /* depthClampEnable */
+ 0, /* scissorEnable */
+ 0, /* multisampleEnable */
+ 0, /* aalineEnable */
+ 1.0f, /* lineWidth */
+ 0, /* lineStippleEnable */
+ 0, /* lineStippleFactor */
+ 0, /* lineStipplePattern */
+ 0); /* provokingVertexLast */
+
+
+ assert(ret == PIPE_OK);
+
+ ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, id);
return ret;
+ }
+ else {
+ SVGA3dRenderState *rs;
+ unsigned count = 0;
+ const unsigned COUNT = 2;
+ enum pipe_error ret;
- /* Always use D3D style coordinate space as this is the only one
- * which is implemented on all backends.
- */
- EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE, SVGA3D_COORDINATE_LEFTHANDED );
- EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
-
- assert( COUNT == count );
- SVGA_FIFOCommitAll( svga->swc );
+ ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
+ if (ret != PIPE_OK)
+ return ret;
- return 0;
+ /* Always use D3D style coordinate space as this is the only one
+ * which is implemented on all backends.
+ */
+ EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE,
+ SVGA3D_COORDINATE_LEFTHANDED );
+ EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
+
+ assert( COUNT == count );
+ SVGA_FIFOCommitAll( svga->swc );
+ return PIPE_OK;
+ }
}