*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "svga_context.h"
for (i = 0; i < key->num_textures; i++) {
if (key->tex[i].unnormalized) {
- struct pipe_texture *tex = svga->curr.texture[i];
+ struct pipe_texture *tex = svga->curr.sampler_views[i]->texture;
float data[4];
data[0] = 1.0 / (float)tex->width0;