float adjust_y = 0.0;
switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_POINTS:
+ adjust_x = -0.375;
+ adjust_y = -0.75;
+ break;
case PIPE_PRIM_LINES:
adjust_x = -0.5;
adjust_y = 0;
break;
- case PIPE_PRIM_POINTS:
case PIPE_PRIM_TRIANGLES:
adjust_x = -0.5;
adjust_y = -0.5;