/* SVGA_NEW_RAST
*/
key->light_twoside = svga->curr.rast->templ.light_twoside;
- key->front_cw = (svga->curr.rast->templ.front_winding ==
- PIPE_WINDING_CW);
+ key->front_ccw = svga->curr.rast->templ.front_ccw;
}
/* The blend workaround for simulating logicop xor behaviour
* requires that the incoming fragment color be white. This change
- * achieves that by creating a varient of the current fragment
+ * achieves that by creating a variant of the current fragment
* shader that overrides all output colors with 1,1,1,1
*
* This will work for most shaders, including those containing